libraryexamples
Node: Sort children IDs when generating their list for the Map of (List<Children IDs>,NodeData).This makes two internal nodes with the same children always isomorphic, no matter what is their order.
Release all TREE FBOs in Distorted.onPause().
Major:
1) in the Library, fix the fact that some applications (those that were creating their DistortedSurface objects outside of onSurfaceCreated or onSurfaceChanged) would not render after the activity went to background (press POWER to see that).2) in the Apps, call the new 'Distorted.onPause()' API to fix the above problem...
Reset EffectsPostprocess' ID back in 0 on Destroy.
Children now properly sorted into Postprocessing Buckets.
Messing around with the AttachDaemon (from now on a more generic DistortedMaster).
In preparation for thr SORT job that will let us sort the children Nodes into postprocessing Buckets.
Actually implement proper postprocessing Buckets.
Bugfix (before we couldn't call postprocess() more than once per frame)
Separate the Postprocessing Effects to their own DistortedEffectsPostprocess queue.This partly breaks Multiblur (to be debugged)
Minor.
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