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d333eb6b
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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46b572b5
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Leszek Koltunski
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// This file is part of Distorted. //
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d333eb6b
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Leszek Koltunski
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// //
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46b572b5
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Leszek Koltunski
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// Distorted is free software: you can redistribute it and/or modify //
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d333eb6b
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Leszek Koltunski
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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46b572b5
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Leszek Koltunski
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// Distorted is distributed in the hope that it will be useful, //
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d333eb6b
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Leszek Koltunski
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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46b572b5
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Leszek Koltunski
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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d333eb6b
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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fe82a979
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Leszek Koltunski
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package org.distorted.library.main;
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6a06a912
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Leszek Koltunski
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30beb34f
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Leszek Koltunski
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import android.app.ActivityManager;
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7845dc66
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Leszek Koltunski
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import android.content.Context;
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30beb34f
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Leszek Koltunski
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import android.content.pm.ConfigurationInfo;
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d6e94c84
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Leszek Koltunski
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import android.content.res.Resources;
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b7074bc6
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Leszek Koltunski
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import android.opengl.GLES30;
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edea9cf3
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Leszek Koltunski
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import android.opengl.GLES31;
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bfe45b4a
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Leszek Koltunski
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import android.util.Log;
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310e14fb
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leszek
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bfe45b4a
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Leszek Koltunski
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import org.distorted.library.R;
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26a4e5f6
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leszek
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import org.distorted.library.effect.Effect;
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809dcae3
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Leszek Koltunski
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import org.distorted.library.effectqueue.EffectQueue;
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import org.distorted.library.effectqueue.EffectQueuePostprocess;
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bfe45b4a
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Leszek Koltunski
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import org.distorted.library.effect.EffectType;
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import org.distorted.library.effect.FragmentEffect;
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aa2f0486
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Leszek Koltunski
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import org.distorted.library.effect.PostprocessEffect;
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bfe45b4a
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Leszek Koltunski
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import org.distorted.library.effect.VertexEffect;
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07206c71
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Leszek Koltunski
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import org.distorted.library.effectqueue.EffectQueueVertex;
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import org.distorted.library.mesh.DeferredJobs;
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bfe45b4a
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Leszek Koltunski
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import org.distorted.library.mesh.MeshBase;
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ed06301f
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Leszek Koltunski
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import org.distorted.library.message.EffectMessageSender;
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bfe45b4a
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Leszek Koltunski
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import org.distorted.library.program.DistortedProgram;
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b7074bc6
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Leszek Koltunski
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import org.distorted.library.program.VertexCompilationException;
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0273ef2a
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Leszek Koltunski
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import org.distorted.library.type.Dynamic;
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bfe45b4a
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Leszek Koltunski
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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5f35f1cb
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Leszek Koltunski
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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6a06a912
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Leszek Koltunski
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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f953bee0
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Leszek Koltunski
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* A singleton class used to control various global dialog_settings.
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6a06a912
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Leszek Koltunski
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*/
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7602a827
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Leszek Koltunski
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public class DistortedLibrary
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39cbf9dc
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Leszek Koltunski
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{
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6a06a912
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Leszek Koltunski
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/**
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cacc63de
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Leszek Koltunski
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* When creating an instance of a DistortedTexture from another instance, clone the Bitmap that's
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* backing up our DistortedTexture.
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6a06a912
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Leszek Koltunski
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* <p>
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cacc63de
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Leszek Koltunski
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* This way we can have two DistortedTextures, both backed up by the same Bitmap, to which we can
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6a06a912
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Leszek Koltunski
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* apply different effects. Used in the copy constructor.
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*/
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29a06526
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Leszek Koltunski
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public static final int CLONE_SURFACE = 0x1;
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6a06a912
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Leszek Koltunski
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/**
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cacc63de
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Leszek Koltunski
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* When creating an instance of a DistortedEffects from another instance, clone the Matrix Effects.
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6a06a912
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Leszek Koltunski
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* <p>
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cacc63de
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Leszek Koltunski
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* This way we can have two different DistortedEffects sharing the MATRIX queue.
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6a06a912
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Leszek Koltunski
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*/
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015642fb
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Leszek Koltunski
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public static final int CLONE_MATRIX = 0x2;
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6a06a912
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Leszek Koltunski
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/**
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cacc63de
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Leszek Koltunski
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* When creating an instance of a DistortedEffects from another instance, clone the Vertex Effects.
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6a06a912
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Leszek Koltunski
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* <p>
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cacc63de
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Leszek Koltunski
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* This way we can have two different DistortedEffects sharing the VERTEX queue.
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6a06a912
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Leszek Koltunski
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*/
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public static final int CLONE_VERTEX = 0x4;
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/**
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cacc63de
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Leszek Koltunski
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* When creating an instance of a DistortedEffects from another instance, clone the Fragment Effects.
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6a06a912
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Leszek Koltunski
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* <p>
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cacc63de
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Leszek Koltunski
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* This way we can have two different DistortedEffects sharing the FRAGMENT queue.
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6a06a912
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Leszek Koltunski
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*/
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public static final int CLONE_FRAGMENT= 0x8;
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d6e94c84
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Leszek Koltunski
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/**
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* When creating an instance of a DistortedEffects from another instance, clone the PostProcess Effects.
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* <p>
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* This way we can have two different DistortedEffects sharing the POSTPROCESS queue.
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*/
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public static final int CLONE_POSTPROCESS= 0x10;
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6a06a912
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Leszek Koltunski
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/**
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a09ada4c
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Leszek Koltunski
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* When creating an instance of a DistortedNode from another instance, clone the children Nodes.
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6a06a912
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Leszek Koltunski
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* <p>
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cacc63de
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Leszek Koltunski
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* This is mainly useful for creating many similar sub-trees and rendering then at different places
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* on the screen with (optionally) different Effects.
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6a06a912
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Leszek Koltunski
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*/
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d6e94c84
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Leszek Koltunski
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public static final int CLONE_CHILDREN= 0x20;
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b3618cb5
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Leszek Koltunski
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5f35f1cb
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Leszek Koltunski
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/**
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* When creating a DistortedScreen (which needs to have mFBOQueueSize FBOs attached), pass this
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* constant for 'numOfFBOs' and the number of backing FBOs will be taken from 'mFBOQueueSize'
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* (the value of which is most likely unknown at the time of creation of the Screen)
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*/
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public static final int WAIT_FOR_FBO_QUEUE_SIZE = -1;
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586b5fa1
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Leszek Koltunski
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/**
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* Work around bugs in ARM Mali driver by, instead to a single FBO, rendering to a circular queue
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108 |
5f35f1cb
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Leszek Koltunski
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* of mFBOQueueSize FBOs. (otherwise we sometimes get a 'full pipeline flush' and the end result
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586b5fa1
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Leszek Koltunski
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* might be missing part of the Objects)
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6672d895
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Leszek Koltunski
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*
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5f35f1cb
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Leszek Koltunski
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* This bug only exists on Mali driver r12. (or more precisely it's there in r12 but fixed in r22)
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112 |
6672d895
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Leszek Koltunski
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*
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* https://community.arm.com/graphics/f/discussions/10285/opengl-es-3-1-on-mali-t880-flashes
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114 |
586b5fa1
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Leszek Koltunski
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*/
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115 |
5f35f1cb
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Leszek Koltunski
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private static int mFBOQueueSize;
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116 |
9ec374e8
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Leszek Koltunski
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private static int mGLSL;
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private static String mGLSL_VERSION;
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private static boolean mOITCompilationAttempted;
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78ff6ea9
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Leszek Koltunski
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private static int mMaxTextureSize = Integer.MAX_VALUE;
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private static int mMaxNumberOfVerUniforms = Integer.MAX_VALUE;
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private static int mMaxNumberOfFraUniforms = Integer.MAX_VALUE;
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123 |
6a06a912
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Leszek Koltunski
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bfe45b4a
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Leszek Koltunski
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//////////////////////////////////////////////////////////////////////////////////////////////
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/// MAIN PROGRAM ///
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private static DistortedProgram mMainProgram;
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private static int mMainTextureH;
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128 |
62c869ad
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Leszek Koltunski
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private static int mTransformFeedbackH;
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129 |
bfe45b4a
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Leszek Koltunski
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/// NORMAL PROGRAM /////
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131 |
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private static DistortedProgram mNormalProgram;
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132 |
62c869ad
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Leszek Koltunski
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private static int mNormalProjectionH;
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133 |
bfe45b4a
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Leszek Koltunski
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/// MAIN OIT PROGRAM ///
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135 |
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private static DistortedProgram mMainOITProgram;
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private static int mMainOITTextureH;
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private static int mMainOITSizeH;
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private static int mMainOITNumRecordsH;
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/// BLIT PROGRAM ///
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private static DistortedProgram mBlitProgram;
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private static int mBlitTextureH;
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private static int mBlitDepthH;
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private static final FloatBuffer mQuadPositions;
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f046b159
|
Leszek Koltunski
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/// FULL PROGRAM ///
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private static DistortedProgram mFullProgram;
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bfe45b4a
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Leszek Koltunski
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static
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{
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float[] positionData= { -0.5f, -0.5f, -0.5f, 0.5f, 0.5f,-0.5f, 0.5f, 0.5f };
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mQuadPositions = ByteBuffer.allocateDirect(32).order(ByteOrder.nativeOrder()).asFloatBuffer();
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mQuadPositions.put(positionData).position(0);
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}
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/// BLIT DEPTH PROGRAM ///
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157 |
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private static DistortedProgram mBlitDepthProgram;
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158 |
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private static int mBlitDepthTextureH;
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159 |
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private static int mBlitDepthDepthTextureH;
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160 |
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private static int mBlitDepthDepthH;
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private static int mBlitDepthTexCorrH;
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0bd9f644
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Leszek Koltunski
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/// Program Handles ///
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164 |
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private static int mMainProgramH, mFullProgramH, mMainOITProgramH;
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166 |
bfe45b4a
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Leszek Koltunski
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/// OIT SSBO BUFFER ///
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167 |
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private static int[] mLinkedListSSBO = new int[1];
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168 |
5f35f1cb
|
Leszek Koltunski
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private static int[] mAtomicCounter;
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169 |
bfe45b4a
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Leszek Koltunski
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private static int mCurrBuffer;
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170 |
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static
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{
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173 |
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mLinkedListSSBO[0]= -1;
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174 |
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mCurrBuffer = 0;
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175 |
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}
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176 |
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177 |
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///////////////////////////////////////////////////////////////
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178 |
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// meaning: allocate 1.0 screenful of places for transparent
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179 |
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// fragments in the SSBO backing up the OIT render method.
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180 |
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private static float mBufferSize=1.0f;
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181 |
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182 |
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/// OIT CLEAR PROGRAM ///
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183 |
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private static DistortedProgram mOITClearProgram;
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184 |
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private static int mOITClearDepthH;
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185 |
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private static int mOITClearTexCorrH;
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186 |
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private static int mOITClearSizeH;
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187 |
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188 |
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/// OIT BUILD PROGRAM ///
|
189 |
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private static DistortedProgram mOITBuildProgram;
|
190 |
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private static int mOITBuildTextureH;
|
191 |
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private static int mOITBuildDepthTextureH;
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192 |
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private static int mOITBuildDepthH;
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193 |
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private static int mOITBuildTexCorrH;
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194 |
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private static int mOITBuildSizeH;
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195 |
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private static int mOITBuildNumRecordsH;
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196 |
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197 |
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/// OIT COLLAPSE PROGRAM ///
|
198 |
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private static DistortedProgram mOITCollapseProgram;
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199 |
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private static int mOITCollapseDepthTextureH;
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200 |
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private static int mOITCollapseDepthH;
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201 |
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private static int mOITCollapseTexCorrH;
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202 |
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private static int mOITCollapseSizeH;
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203 |
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204 |
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/// OIT RENDER PROGRAM ///
|
205 |
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private static DistortedProgram mOITRenderProgram;
|
206 |
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private static int mOITRenderDepthH;
|
207 |
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private static int mOITRenderTexCorrH;
|
208 |
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private static int mOITRenderSizeH;
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209 |
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210 |
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/// END PROGRAMS //////
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211 |
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212 |
d99fcc9c
|
Leszek Koltunski
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/**
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213 |
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* Every application using the library must implement this interface so that the library can send
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214 |
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* it exceptions that arise. The exceptions may come at any time, for example the library will
|
215 |
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* compile its OIT problem only on the first attempt to use the OIT
|
216 |
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* Those will mainly be hardware-related: shaders do not compile on particular hardware, the required
|
217 |
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* OpenGL ES 3.0 is not supported, etc.
|
218 |
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*/
|
219 |
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public interface ExceptionListener
|
220 |
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{
|
221 |
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void distortedException(Exception ex);
|
222 |
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}
|
223 |
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224 |
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private static ExceptionListener mListener;
|
225 |
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private static Resources mResources;
|
226 |
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227 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
228 |
c638c1b0
|
Leszek Koltunski
|
// private: hide this from Javadoc
|
229 |
6a06a912
|
Leszek Koltunski
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230 |
7602a827
|
Leszek Koltunski
|
private DistortedLibrary()
|
231 |
6a06a912
|
Leszek Koltunski
|
{
|
232 |
8eccf334
|
Leszek Koltunski
|
|
233 |
6a06a912
|
Leszek Koltunski
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}
|
234 |
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235 |
bfe45b4a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
236 |
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237 |
d99fcc9c
|
Leszek Koltunski
|
private static void createMainProgram()
|
238 |
bfe45b4a
|
Leszek Koltunski
|
{
|
239 |
|
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// MAIN PROGRAM ////////////////////////////////////
|
240 |
d99fcc9c
|
Leszek Koltunski
|
final InputStream mainVertStream = mResources.openRawResource(R.raw.main_vertex_shader);
|
241 |
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final InputStream mainFragStream = mResources.openRawResource(R.raw.main_fragment_shader);
|
242 |
bfe45b4a
|
Leszek Koltunski
|
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243 |
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int numF = FragmentEffect.getNumEnabled();
|
244 |
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int numV = VertexEffect.getNumEnabled();
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245 |
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246 |
b7074bc6
|
Leszek Koltunski
|
String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX " + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
|
247 |
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String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n");
|
248 |
36d65d88
|
Leszek Koltunski
|
|
249 |
e8925fcd
|
Leszek Koltunski
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mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
|
250 |
36d65d88
|
Leszek Koltunski
|
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251 |
bfe45b4a
|
Leszek Koltunski
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String enabledEffectV= VertexEffect.getGLSL();
|
252 |
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String enabledEffectF= FragmentEffect.getGLSL();
|
253 |
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254 |
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String[] feedback = { "v_Position", "v_endPosition" };
|
255 |
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|
256 |
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try
|
257 |
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{
|
258 |
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mMainProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
|
259 |
b7074bc6
|
Leszek Koltunski
|
enabledEffectV, enabledEffectF, mGLSL, feedback);
|
260 |
bfe45b4a
|
Leszek Koltunski
|
}
|
261 |
|
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catch(Exception e)
|
262 |
|
|
{
|
263 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN program: "+e.getMessage());
|
264 |
|
|
throw new RuntimeException(e.getMessage());
|
265 |
|
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}
|
266 |
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|
267 |
0bd9f644
|
Leszek Koltunski
|
mMainProgramH = mMainProgram.getProgramHandle();
|
268 |
|
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EffectQueue.getUniforms(mMainProgramH,0);
|
269 |
9f9924f8
|
Leszek Koltunski
|
MeshBase.getUniforms(mMainProgramH,0);
|
270 |
0bd9f644
|
Leszek Koltunski
|
mMainTextureH= GLES30.glGetUniformLocation( mMainProgramH, "u_Texture");
|
271 |
|
|
mTransformFeedbackH= GLES30.glGetUniformLocation( mMainProgramH, "u_TransformFeedback");
|
272 |
bfe45b4a
|
Leszek Koltunski
|
|
273 |
|
|
// BLIT PROGRAM ////////////////////////////////////
|
274 |
d99fcc9c
|
Leszek Koltunski
|
final InputStream blitVertStream = mResources.openRawResource(R.raw.blit_vertex_shader);
|
275 |
|
|
final InputStream blitFragStream = mResources.openRawResource(R.raw.blit_fragment_shader);
|
276 |
bfe45b4a
|
Leszek Koltunski
|
|
277 |
|
|
try
|
278 |
|
|
{
|
279 |
b7074bc6
|
Leszek Koltunski
|
mBlitProgram = new DistortedProgram(blitVertStream,blitFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
|
280 |
bfe45b4a
|
Leszek Koltunski
|
}
|
281 |
|
|
catch(Exception e)
|
282 |
|
|
{
|
283 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT program: "+e.getMessage());
|
284 |
|
|
throw new RuntimeException(e.getMessage());
|
285 |
|
|
}
|
286 |
|
|
|
287 |
|
|
int blitProgramH = mBlitProgram.getProgramHandle();
|
288 |
b7074bc6
|
Leszek Koltunski
|
mBlitTextureH = GLES30.glGetUniformLocation( blitProgramH, "u_Texture");
|
289 |
|
|
mBlitDepthH = GLES30.glGetUniformLocation( blitProgramH, "u_Depth");
|
290 |
bfe45b4a
|
Leszek Koltunski
|
|
291 |
|
|
// BLIT DEPTH PROGRAM ////////////////////////////////////
|
292 |
d99fcc9c
|
Leszek Koltunski
|
final InputStream blitDepthVertStream = mResources.openRawResource(R.raw.blit_depth_vertex_shader);
|
293 |
|
|
final InputStream blitDepthFragStream = mResources.openRawResource(R.raw.blit_depth_fragment_shader);
|
294 |
bfe45b4a
|
Leszek Koltunski
|
|
295 |
|
|
try
|
296 |
|
|
{
|
297 |
b7074bc6
|
Leszek Koltunski
|
mBlitDepthProgram = new DistortedProgram(blitDepthVertStream,blitDepthFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
|
298 |
bfe45b4a
|
Leszek Koltunski
|
}
|
299 |
|
|
catch(Exception e)
|
300 |
|
|
{
|
301 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile BLIT DEPTH program: "+e.getMessage());
|
302 |
|
|
throw new RuntimeException(e.getMessage());
|
303 |
|
|
}
|
304 |
|
|
|
305 |
|
|
int blitDepthProgramH = mBlitDepthProgram.getProgramHandle();
|
306 |
b7074bc6
|
Leszek Koltunski
|
mBlitDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Texture");
|
307 |
|
|
mBlitDepthDepthTextureH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_DepthTexture");
|
308 |
|
|
mBlitDepthDepthH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_Depth");
|
309 |
|
|
mBlitDepthTexCorrH = GLES30.glGetUniformLocation( blitDepthProgramH, "u_TexCorr");
|
310 |
d99fcc9c
|
Leszek Koltunski
|
}
|
311 |
|
|
|
312 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
313 |
bfe45b4a
|
Leszek Koltunski
|
|
314 |
d99fcc9c
|
Leszek Koltunski
|
private static void createNormalProgram(Resources resources)
|
315 |
|
|
{
|
316 |
bfe45b4a
|
Leszek Koltunski
|
// NORMAL PROGRAM //////////////////////////////////////
|
317 |
|
|
final InputStream normalVertexStream = resources.openRawResource(R.raw.normal_vertex_shader);
|
318 |
|
|
final InputStream normalFragmentStream = resources.openRawResource(R.raw.normal_fragment_shader);
|
319 |
|
|
|
320 |
|
|
try
|
321 |
|
|
{
|
322 |
b7074bc6
|
Leszek Koltunski
|
mNormalProgram = new DistortedProgram(normalVertexStream,normalFragmentStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
|
323 |
bfe45b4a
|
Leszek Koltunski
|
}
|
324 |
|
|
catch(Exception e)
|
325 |
|
|
{
|
326 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile NORMAL program: "+e.getMessage());
|
327 |
|
|
throw new RuntimeException(e.getMessage());
|
328 |
|
|
}
|
329 |
|
|
|
330 |
|
|
int normalProgramH = mNormalProgram.getProgramHandle();
|
331 |
62c869ad
|
Leszek Koltunski
|
mNormalProjectionH = GLES30.glGetUniformLocation( normalProgramH, "u_Projection");
|
332 |
bfe45b4a
|
Leszek Koltunski
|
}
|
333 |
|
|
|
334 |
f046b159
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
335 |
|
|
|
336 |
|
|
private static void createFullProgram(Resources resources)
|
337 |
|
|
{
|
338 |
|
|
final InputStream fullVertStream = resources.openRawResource(R.raw.main_vertex_shader);
|
339 |
|
|
final InputStream fullFragStream = resources.openRawResource(R.raw.main_fragment_shader);
|
340 |
|
|
|
341 |
|
|
int numV = VertexEffect.getAllEnabled();
|
342 |
|
|
|
343 |
|
|
String fullVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX " + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n");
|
344 |
|
|
String fullFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + 0 + "\n");
|
345 |
36d65d88
|
Leszek Koltunski
|
|
346 |
e8925fcd
|
Leszek Koltunski
|
fullVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
|
347 |
36d65d88
|
Leszek Koltunski
|
|
348 |
f046b159
|
Leszek Koltunski
|
String enabledEffectV= VertexEffect.getAllGLSL();
|
349 |
|
|
String enabledEffectF= "{}";
|
350 |
|
|
|
351 |
667884b0
|
Leszek Koltunski
|
fullVertHeader += "#define PREAPPLY\n";
|
352 |
|
|
|
353 |
a2878a67
|
Leszek Koltunski
|
String[] feedback = { "v_Position", "v_endPosition" };
|
354 |
f046b159
|
Leszek Koltunski
|
|
355 |
|
|
try
|
356 |
|
|
{
|
357 |
|
|
mFullProgram = new DistortedProgram(fullVertStream, fullFragStream, fullVertHeader, fullFragHeader,
|
358 |
|
|
enabledEffectV, enabledEffectF, mGLSL, feedback);
|
359 |
|
|
}
|
360 |
|
|
catch(Exception e)
|
361 |
|
|
{
|
362 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile FULL program: "+e.getMessage());
|
363 |
|
|
throw new RuntimeException(e.getMessage());
|
364 |
|
|
}
|
365 |
|
|
|
366 |
0bd9f644
|
Leszek Koltunski
|
mFullProgramH = mFullProgram.getProgramHandle();
|
367 |
|
|
EffectQueue.getUniforms(mFullProgramH,3);
|
368 |
9f9924f8
|
Leszek Koltunski
|
MeshBase.getUniforms(mFullProgramH,3);
|
369 |
f046b159
|
Leszek Koltunski
|
}
|
370 |
|
|
|
371 |
bfe45b4a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
372 |
|
|
|
373 |
d99fcc9c
|
Leszek Koltunski
|
private static void createOITProgram(Resources resources)
|
374 |
bfe45b4a
|
Leszek Koltunski
|
{
|
375 |
|
|
// MAIN OIT PROGRAM ////////////////////////////////
|
376 |
|
|
final InputStream mainVertStream = resources.openRawResource(R.raw.main_vertex_shader);
|
377 |
|
|
final InputStream mainFragStream = resources.openRawResource(R.raw.main_fragment_shader);
|
378 |
|
|
|
379 |
|
|
int numF = FragmentEffect.getNumEnabled();
|
380 |
|
|
int numV = VertexEffect.getNumEnabled();
|
381 |
|
|
|
382 |
b7074bc6
|
Leszek Koltunski
|
String mainVertHeader= mGLSL_VERSION + ("#define NUM_VERTEX " + ( numV>0 ? getMax(EffectType.VERTEX ) : 0 ) + "\n") + ("#define OIT\n");
|
383 |
|
|
String mainFragHeader= mGLSL_VERSION + ("#define NUM_FRAGMENT " + ( numF>0 ? getMax(EffectType.FRAGMENT) : 0 ) + "\n") + ("#define OIT\n");
|
384 |
bfe45b4a
|
Leszek Koltunski
|
|
385 |
e8925fcd
|
Leszek Koltunski
|
mainVertHeader += "#define MAX_COMPON " + MeshBase.getMaxEffComponents() + "\n";
|
386 |
36d65d88
|
Leszek Koltunski
|
|
387 |
bfe45b4a
|
Leszek Koltunski
|
String enabledEffectV= VertexEffect.getGLSL();
|
388 |
|
|
String enabledEffectF= FragmentEffect.getGLSL();
|
389 |
|
|
|
390 |
|
|
try
|
391 |
|
|
{
|
392 |
|
|
mMainOITProgram = new DistortedProgram(mainVertStream, mainFragStream, mainVertHeader, mainFragHeader,
|
393 |
b7074bc6
|
Leszek Koltunski
|
enabledEffectV, enabledEffectF, mGLSL, null);
|
394 |
bfe45b4a
|
Leszek Koltunski
|
}
|
395 |
|
|
catch(Exception e)
|
396 |
|
|
{
|
397 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile MAIN OIT program: "+e.getMessage());
|
398 |
|
|
throw new RuntimeException(e.getMessage());
|
399 |
|
|
}
|
400 |
|
|
|
401 |
0bd9f644
|
Leszek Koltunski
|
mMainOITProgramH = mMainOITProgram.getProgramHandle();
|
402 |
|
|
EffectQueue.getUniforms(mMainOITProgramH,1);
|
403 |
9f9924f8
|
Leszek Koltunski
|
MeshBase.getUniforms(mMainOITProgramH,1);
|
404 |
0bd9f644
|
Leszek Koltunski
|
mMainOITTextureH = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Texture");
|
405 |
|
|
mMainOITSizeH = GLES30.glGetUniformLocation( mMainOITProgramH, "u_Size");
|
406 |
|
|
mMainOITNumRecordsH = GLES30.glGetUniformLocation( mMainOITProgramH, "u_numRecords");
|
407 |
bfe45b4a
|
Leszek Koltunski
|
|
408 |
|
|
// OIT CLEAR PROGRAM ////////////////////////////////////
|
409 |
|
|
final InputStream oitClearVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
|
410 |
|
|
final InputStream oitClearFragStream = resources.openRawResource(R.raw.oit_clear_fragment_shader);
|
411 |
|
|
|
412 |
|
|
try
|
413 |
|
|
{
|
414 |
b7074bc6
|
Leszek Koltunski
|
mOITClearProgram = new DistortedProgram(oitClearVertStream,oitClearFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
|
415 |
bfe45b4a
|
Leszek Koltunski
|
}
|
416 |
|
|
catch(Exception e)
|
417 |
|
|
{
|
418 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT CLEAR program: "+e.getMessage());
|
419 |
|
|
throw new RuntimeException(e.getMessage());
|
420 |
|
|
}
|
421 |
|
|
|
422 |
|
|
int oitClearProgramH = mOITClearProgram.getProgramHandle();
|
423 |
b7074bc6
|
Leszek Koltunski
|
mOITClearDepthH = GLES30.glGetUniformLocation( oitClearProgramH, "u_Depth");
|
424 |
|
|
mOITClearTexCorrH = GLES30.glGetUniformLocation( oitClearProgramH, "u_TexCorr");
|
425 |
|
|
mOITClearSizeH = GLES30.glGetUniformLocation( oitClearProgramH, "u_Size");
|
426 |
bfe45b4a
|
Leszek Koltunski
|
|
427 |
|
|
// OIT BUILD PROGRAM ////////////////////////////////////
|
428 |
|
|
final InputStream oitBuildVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
|
429 |
|
|
final InputStream oitBuildFragStream = resources.openRawResource(R.raw.oit_build_fragment_shader);
|
430 |
|
|
|
431 |
|
|
try
|
432 |
|
|
{
|
433 |
b7074bc6
|
Leszek Koltunski
|
mOITBuildProgram = new DistortedProgram(oitBuildVertStream,oitBuildFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
|
434 |
bfe45b4a
|
Leszek Koltunski
|
}
|
435 |
|
|
catch(Exception e)
|
436 |
|
|
{
|
437 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT BUILD program: "+e.getMessage());
|
438 |
|
|
throw new RuntimeException(e.getMessage());
|
439 |
|
|
}
|
440 |
|
|
|
441 |
|
|
int oitBuildProgramH = mOITBuildProgram.getProgramHandle();
|
442 |
b7074bc6
|
Leszek Koltunski
|
mOITBuildTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Texture");
|
443 |
|
|
mOITBuildDepthTextureH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_DepthTexture");
|
444 |
|
|
mOITBuildDepthH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Depth");
|
445 |
|
|
mOITBuildTexCorrH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_TexCorr");
|
446 |
|
|
mOITBuildSizeH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_Size");
|
447 |
|
|
mOITBuildNumRecordsH = GLES30.glGetUniformLocation( oitBuildProgramH, "u_numRecords");
|
448 |
bfe45b4a
|
Leszek Koltunski
|
|
449 |
|
|
// OIT COLLAPSE PROGRAM ///////////////////////////
|
450 |
|
|
final InputStream oitCollapseVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
|
451 |
|
|
final InputStream oitCollapseFragStream = resources.openRawResource(R.raw.oit_collapse_fragment_shader);
|
452 |
|
|
|
453 |
|
|
try
|
454 |
|
|
{
|
455 |
b7074bc6
|
Leszek Koltunski
|
mOITCollapseProgram = new DistortedProgram(oitCollapseVertStream,oitCollapseFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
|
456 |
bfe45b4a
|
Leszek Koltunski
|
}
|
457 |
|
|
catch(Exception e)
|
458 |
|
|
{
|
459 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT COLLAPSE program: "+e.getMessage());
|
460 |
|
|
throw new RuntimeException(e.getMessage());
|
461 |
|
|
}
|
462 |
|
|
|
463 |
|
|
int oitCollapseProgramH = mOITCollapseProgram.getProgramHandle();
|
464 |
b7074bc6
|
Leszek Koltunski
|
mOITCollapseDepthTextureH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_DepthTexture");
|
465 |
|
|
mOITCollapseDepthH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Depth");
|
466 |
|
|
mOITCollapseTexCorrH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_TexCorr");
|
467 |
|
|
mOITCollapseSizeH = GLES30.glGetUniformLocation( oitCollapseProgramH, "u_Size");
|
468 |
bfe45b4a
|
Leszek Koltunski
|
|
469 |
|
|
// OIT RENDER PROGRAM ///////////////////////////
|
470 |
|
|
final InputStream oitRenderVertStream = resources.openRawResource(R.raw.oit_vertex_shader);
|
471 |
|
|
final InputStream oitRenderFragStream = resources.openRawResource(R.raw.oit_render_fragment_shader);
|
472 |
|
|
|
473 |
|
|
try
|
474 |
|
|
{
|
475 |
b7074bc6
|
Leszek Koltunski
|
mOITRenderProgram = new DistortedProgram(oitRenderVertStream,oitRenderFragStream, mGLSL_VERSION, mGLSL_VERSION, mGLSL);
|
476 |
bfe45b4a
|
Leszek Koltunski
|
}
|
477 |
|
|
catch(Exception e)
|
478 |
|
|
{
|
479 |
|
|
Log.e("EFFECTS", e.getClass().getSimpleName()+" trying to compile OIT RENDER program: "+e.getMessage());
|
480 |
|
|
throw new RuntimeException(e.getMessage());
|
481 |
|
|
}
|
482 |
|
|
|
483 |
|
|
int oitRenderProgramH = mOITRenderProgram.getProgramHandle();
|
484 |
b7074bc6
|
Leszek Koltunski
|
mOITRenderDepthH = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Depth");
|
485 |
|
|
mOITRenderTexCorrH = GLES30.glGetUniformLocation( oitRenderProgramH, "u_TexCorr");
|
486 |
|
|
mOITRenderSizeH = GLES30.glGetUniformLocation( oitRenderProgramH, "u_Size");
|
487 |
bfe45b4a
|
Leszek Koltunski
|
}
|
488 |
|
|
|
489 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
490 |
|
|
|
491 |
62c869ad
|
Leszek Koltunski
|
private static void displayNormals(float[] projection, MeshBase mesh)
|
492 |
bfe45b4a
|
Leszek Koltunski
|
{
|
493 |
d99fcc9c
|
Leszek Koltunski
|
if( mNormalProgram==null )
|
494 |
|
|
{
|
495 |
|
|
try
|
496 |
|
|
{
|
497 |
|
|
createNormalProgram(mResources);
|
498 |
|
|
}
|
499 |
|
|
catch(Exception ex)
|
500 |
|
|
{
|
501 |
|
|
mListener.distortedException(ex);
|
502 |
|
|
return;
|
503 |
|
|
}
|
504 |
|
|
}
|
505 |
|
|
|
506 |
bfe45b4a
|
Leszek Koltunski
|
int num = mesh.getNumVertices();
|
507 |
|
|
int tfo = mesh.getTFO();
|
508 |
|
|
|
509 |
62c869ad
|
Leszek Koltunski
|
GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 1);
|
510 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
|
511 |
|
|
GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
|
512 |
7602a827
|
Leszek Koltunski
|
InternalRenderState.switchOffDrawing();
|
513 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
|
514 |
7602a827
|
Leszek Koltunski
|
InternalRenderState.restoreDrawing();
|
515 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glEndTransformFeedback();
|
516 |
|
|
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
|
517 |
c02f32f7
|
Leszek Koltunski
|
GLES30.glUniform1i(DistortedLibrary.mTransformFeedbackH, 0);
|
518 |
bfe45b4a
|
Leszek Koltunski
|
|
519 |
f046b159
|
Leszek Koltunski
|
mNormalProgram.useProgram();
|
520 |
62c869ad
|
Leszek Koltunski
|
GLES30.glUniformMatrix4fv(mNormalProjectionH, 1, false, projection, 0);
|
521 |
f046b159
|
Leszek Koltunski
|
mesh.bindTransformAttribs(mNormalProgram);
|
522 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glLineWidth(8.0f);
|
523 |
|
|
GLES30.glDrawArrays(GLES30.GL_LINES, 0, 2*num);
|
524 |
bfe45b4a
|
Leszek Koltunski
|
}
|
525 |
|
|
|
526 |
f046b159
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
527 |
0bd9f644
|
Leszek Koltunski
|
/**
|
528 |
|
|
* Execute all VertexEffects and adjust all vertices
|
529 |
|
|
*
|
530 |
|
|
* @y.exclude
|
531 |
|
|
*/
|
532 |
07206c71
|
Leszek Koltunski
|
public static void adjustVertices(MeshBase mesh, EffectQueueVertex queue)
|
533 |
f046b159
|
Leszek Koltunski
|
{
|
534 |
d99fcc9c
|
Leszek Koltunski
|
if( mFullProgram==null )
|
535 |
f046b159
|
Leszek Koltunski
|
{
|
536 |
d99fcc9c
|
Leszek Koltunski
|
try
|
537 |
|
|
{
|
538 |
|
|
createFullProgram(mResources);
|
539 |
|
|
}
|
540 |
|
|
catch(Exception ex)
|
541 |
|
|
{
|
542 |
|
|
mListener.distortedException(ex);
|
543 |
|
|
return;
|
544 |
|
|
}
|
545 |
f046b159
|
Leszek Koltunski
|
}
|
546 |
d99fcc9c
|
Leszek Koltunski
|
|
547 |
|
|
int num = mesh.getNumVertices();
|
548 |
|
|
int tfo = mesh.getTFO();
|
549 |
|
|
|
550 |
|
|
mFullProgram.useProgram();
|
551 |
|
|
mesh.bindVertexAttribs(mFullProgram);
|
552 |
|
|
queue.compute(1);
|
553 |
78ff6ea9
|
Leszek Koltunski
|
queue.send(0.0f,mFullProgramH,3);
|
554 |
9f9924f8
|
Leszek Koltunski
|
mesh.send(mFullProgramH,3);
|
555 |
d99fcc9c
|
Leszek Koltunski
|
|
556 |
|
|
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, tfo );
|
557 |
|
|
GLES30.glBeginTransformFeedback( GLES30.GL_POINTS);
|
558 |
|
|
InternalRenderState.switchOffDrawing();
|
559 |
|
|
GLES30.glDrawArrays( GLES30.GL_POINTS, 0, num );
|
560 |
|
|
InternalRenderState.restoreDrawing();
|
561 |
|
|
GLES30.glEndTransformFeedback();
|
562 |
|
|
mesh.copyTransformToVertex();
|
563 |
|
|
GLES30.glBindBufferBase(GLES30.GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
|
564 |
f046b159
|
Leszek Koltunski
|
}
|
565 |
|
|
|
566 |
bfe45b4a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
567 |
|
|
|
568 |
c90aca24
|
Leszek Koltunski
|
static void drawPrivOIT(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
|
569 |
bfe45b4a
|
Leszek Koltunski
|
{
|
570 |
06ddd60d
|
Leszek Koltunski
|
if( mMainOITProgram!=null )
|
571 |
|
|
{
|
572 |
|
|
EffectQueue[] queues = effects.getQueues();
|
573 |
c90aca24
|
Leszek Koltunski
|
|
574 |
06ddd60d
|
Leszek Koltunski
|
EffectQueue.compute(queues, currTime);
|
575 |
|
|
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
576 |
bfe45b4a
|
Leszek Koltunski
|
|
577 |
06ddd60d
|
Leszek Koltunski
|
mMainOITProgram.useProgram();
|
578 |
|
|
GLES30.glUniform1i(mMainOITTextureH, 0);
|
579 |
|
|
GLES30.glUniform2ui(mMainOITSizeH, surface.mWidth, surface.mHeight);
|
580 |
|
|
GLES30.glUniform1ui(mMainOITNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
|
581 |
|
|
mesh.bindVertexAttribs(mMainOITProgram);
|
582 |
9f9924f8
|
Leszek Koltunski
|
mesh.send(mMainOITProgramH,1);
|
583 |
bfe45b4a
|
Leszek Koltunski
|
|
584 |
06ddd60d
|
Leszek Koltunski
|
float inflate = mesh.getInflate();
|
585 |
|
|
float distance = surface.mDistance;
|
586 |
|
|
float mipmap = surface.mMipmap;
|
587 |
|
|
float[] projection= surface.mProjectionMatrix;
|
588 |
bfe45b4a
|
Leszek Koltunski
|
|
589 |
78ff6ea9
|
Leszek Koltunski
|
EffectQueue.send(queues, mMainOITProgramH, distance, mipmap, projection, inflate, 1 );
|
590 |
06ddd60d
|
Leszek Koltunski
|
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
|
591 |
bfe45b4a
|
Leszek Koltunski
|
|
592 |
06ddd60d
|
Leszek Koltunski
|
if( mesh.getShowNormals() )
|
593 |
|
|
{
|
594 |
|
|
mMainProgram.useProgram();
|
595 |
9f9924f8
|
Leszek Koltunski
|
mesh.send(mMainProgramH,0);
|
596 |
78ff6ea9
|
Leszek Koltunski
|
EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
|
597 |
62c869ad
|
Leszek Koltunski
|
displayNormals(projection,mesh);
|
598 |
06ddd60d
|
Leszek Koltunski
|
}
|
599 |
bfe45b4a
|
Leszek Koltunski
|
}
|
600 |
|
|
}
|
601 |
|
|
|
602 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
603 |
|
|
|
604 |
c90aca24
|
Leszek Koltunski
|
static void drawPriv(DistortedEffects effects, MeshBase mesh, InternalOutputSurface surface, long currTime)
|
605 |
bfe45b4a
|
Leszek Koltunski
|
{
|
606 |
f046b159
|
Leszek Koltunski
|
if( mMainProgram!=null )
|
607 |
f482efa3
|
Leszek Koltunski
|
{
|
608 |
|
|
EffectQueue[] queues = effects.getQueues();
|
609 |
bfe45b4a
|
Leszek Koltunski
|
|
610 |
f482efa3
|
Leszek Koltunski
|
EffectQueue.compute(queues, currTime);
|
611 |
|
|
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
612 |
46b572b5
|
Leszek Koltunski
|
|
613 |
f482efa3
|
Leszek Koltunski
|
mMainProgram.useProgram();
|
614 |
|
|
GLES30.glUniform1i(DistortedLibrary.mMainTextureH, 0);
|
615 |
|
|
mesh.bindVertexAttribs(DistortedLibrary.mMainProgram);
|
616 |
9f9924f8
|
Leszek Koltunski
|
mesh.send(mMainProgramH,0);
|
617 |
809dcae3
|
Leszek Koltunski
|
|
618 |
f482efa3
|
Leszek Koltunski
|
float inflate = mesh.getInflate();
|
619 |
|
|
float distance = surface.mDistance;
|
620 |
|
|
float mipmap = surface.mMipmap;
|
621 |
|
|
float[] projection= surface.mProjectionMatrix;
|
622 |
809dcae3
|
Leszek Koltunski
|
|
623 |
78ff6ea9
|
Leszek Koltunski
|
EffectQueue.send(queues, mMainProgramH, distance, mipmap, projection, inflate, 0 );
|
624 |
f482efa3
|
Leszek Koltunski
|
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, mesh.getNumVertices() );
|
625 |
bfe45b4a
|
Leszek Koltunski
|
|
626 |
62c869ad
|
Leszek Koltunski
|
if( mesh.getShowNormals() ) displayNormals(projection,mesh);
|
627 |
f482efa3
|
Leszek Koltunski
|
}
|
628 |
bfe45b4a
|
Leszek Koltunski
|
}
|
629 |
|
|
|
630 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
631 |
|
|
|
632 |
7602a827
|
Leszek Koltunski
|
static void blitPriv(InternalOutputSurface surface)
|
633 |
bfe45b4a
|
Leszek Koltunski
|
{
|
634 |
f482efa3
|
Leszek Koltunski
|
if( mBlitProgram!=null )
|
635 |
|
|
{
|
636 |
|
|
mBlitProgram.useProgram();
|
637 |
bfe45b4a
|
Leszek Koltunski
|
|
638 |
f482efa3
|
Leszek Koltunski
|
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
639 |
|
|
GLES30.glUniform1i(mBlitTextureH, 0);
|
640 |
|
|
GLES30.glUniform1f( mBlitDepthH , 1.0f-surface.mNear);
|
641 |
|
|
GLES30.glVertexAttribPointer(mBlitProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
642 |
|
|
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
643 |
|
|
}
|
644 |
bfe45b4a
|
Leszek Koltunski
|
}
|
645 |
|
|
|
646 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
647 |
|
|
|
648 |
7602a827
|
Leszek Koltunski
|
static void blitDepthPriv(InternalOutputSurface surface, float corrW, float corrH)
|
649 |
bfe45b4a
|
Leszek Koltunski
|
{
|
650 |
f482efa3
|
Leszek Koltunski
|
if( mBlitDepthProgram!=null )
|
651 |
|
|
{
|
652 |
|
|
mBlitDepthProgram.useProgram();
|
653 |
|
|
|
654 |
|
|
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
655 |
|
|
GLES30.glUniform1i(mBlitDepthTextureH, 0);
|
656 |
|
|
GLES30.glUniform1i(mBlitDepthDepthTextureH, 1);
|
657 |
|
|
GLES30.glUniform2f(mBlitDepthTexCorrH, corrW, corrH );
|
658 |
|
|
GLES30.glUniform1f( mBlitDepthDepthH , 1.0f-surface.mNear);
|
659 |
|
|
GLES30.glVertexAttribPointer(mBlitDepthProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
660 |
|
|
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
661 |
|
|
}
|
662 |
bfe45b4a
|
Leszek Koltunski
|
}
|
663 |
|
|
|
664 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
665 |
b7074bc6
|
Leszek Koltunski
|
// yes it is safe to be mixing 3.0 and 3.1 like that, senior members of the OpenGL discussions forum assert
|
666 |
bfe45b4a
|
Leszek Koltunski
|
|
667 |
|
|
private static int printPreviousBuffer()
|
668 |
|
|
{
|
669 |
|
|
int counter = 0;
|
670 |
|
|
|
671 |
b7074bc6
|
Leszek Koltunski
|
ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
|
672 |
|
|
GLES30.GL_MAP_READ_BIT);
|
673 |
bfe45b4a
|
Leszek Koltunski
|
if( atomicBuf!=null )
|
674 |
|
|
{
|
675 |
|
|
IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
|
676 |
|
|
counter = atomicIntBuf.get(0);
|
677 |
|
|
}
|
678 |
|
|
else
|
679 |
|
|
{
|
680 |
b7074bc6
|
Leszek Koltunski
|
Log.e("effects", "print: failed to map atomic buffer");
|
681 |
bfe45b4a
|
Leszek Koltunski
|
}
|
682 |
|
|
|
683 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
|
684 |
bfe45b4a
|
Leszek Koltunski
|
|
685 |
|
|
return counter;
|
686 |
|
|
}
|
687 |
|
|
|
688 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
689 |
|
|
|
690 |
|
|
private static void zeroBuffer()
|
691 |
|
|
{
|
692 |
b7074bc6
|
Leszek Koltunski
|
ByteBuffer atomicBuf = (ByteBuffer)GLES30.glMapBufferRange( GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, 4,
|
693 |
fd836a41
|
Leszek Koltunski
|
GLES30.GL_MAP_WRITE_BIT|GLES30.GL_MAP_INVALIDATE_BUFFER_BIT);
|
694 |
bfe45b4a
|
Leszek Koltunski
|
if( atomicBuf!=null )
|
695 |
|
|
{
|
696 |
|
|
IntBuffer atomicIntBuf = atomicBuf.order(ByteOrder.nativeOrder()).asIntBuffer();
|
697 |
|
|
atomicIntBuf.put(0,0);
|
698 |
|
|
}
|
699 |
|
|
else
|
700 |
|
|
{
|
701 |
b7074bc6
|
Leszek Koltunski
|
Log.e("effects", "zero: failed to map atomic buffer");
|
702 |
bfe45b4a
|
Leszek Koltunski
|
}
|
703 |
|
|
|
704 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glUnmapBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER);
|
705 |
bfe45b4a
|
Leszek Koltunski
|
}
|
706 |
|
|
|
707 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
708 |
|
|
// reset atomic counter to 0
|
709 |
|
|
|
710 |
|
|
static int zeroOutAtomic()
|
711 |
|
|
{
|
712 |
|
|
int counter = 0;
|
713 |
|
|
|
714 |
5f35f1cb
|
Leszek Koltunski
|
if( mAtomicCounter==null )
|
715 |
bfe45b4a
|
Leszek Koltunski
|
{
|
716 |
5f35f1cb
|
Leszek Koltunski
|
mAtomicCounter = new int[mFBOQueueSize];
|
717 |
|
|
|
718 |
|
|
GLES30.glGenBuffers(mFBOQueueSize,mAtomicCounter,0);
|
719 |
bfe45b4a
|
Leszek Koltunski
|
|
720 |
5f35f1cb
|
Leszek Koltunski
|
for(int i=0; i<mFBOQueueSize; i++)
|
721 |
bfe45b4a
|
Leszek Koltunski
|
{
|
722 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glBindBuffer(GLES31.GL_ATOMIC_COUNTER_BUFFER, mAtomicCounter[i]);
|
723 |
|
|
GLES30.glBufferData(GLES31.GL_ATOMIC_COUNTER_BUFFER, 4, null, GLES30.GL_DYNAMIC_DRAW);
|
724 |
bfe45b4a
|
Leszek Koltunski
|
zeroBuffer();
|
725 |
|
|
}
|
726 |
|
|
}
|
727 |
|
|
|
728 |
|
|
// reading the value of the buffer on every frame would slow down rendering by
|
729 |
d99fcc9c
|
Leszek Koltunski
|
// about 3%; doing it only once every 5 frames affects speed by less than 1%.
|
730 |
bfe45b4a
|
Leszek Koltunski
|
if( mCurrBuffer==0 )
|
731 |
|
|
{
|
732 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
|
733 |
bfe45b4a
|
Leszek Koltunski
|
counter = printPreviousBuffer();
|
734 |
|
|
}
|
735 |
|
|
|
736 |
5f35f1cb
|
Leszek Koltunski
|
if( ++mCurrBuffer>=mFBOQueueSize ) mCurrBuffer = 0;
|
737 |
bfe45b4a
|
Leszek Koltunski
|
|
738 |
b7074bc6
|
Leszek Koltunski
|
GLES30.glBindBufferBase(GLES31.GL_ATOMIC_COUNTER_BUFFER, 0, mAtomicCounter[mCurrBuffer]);
|
739 |
bfe45b4a
|
Leszek Koltunski
|
zeroBuffer();
|
740 |
|
|
|
741 |
|
|
return counter;
|
742 |
|
|
}
|
743 |
|
|
|
744 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
745 |
809dcae3
|
Leszek Koltunski
|
// Pass1 of the OIT algorithm. Clear per-pixel head-pointers.
|
746 |
bfe45b4a
|
Leszek Koltunski
|
|
747 |
7602a827
|
Leszek Koltunski
|
static void oitClear(InternalOutputSurface surface, int counter)
|
748 |
bfe45b4a
|
Leszek Koltunski
|
{
|
749 |
d99fcc9c
|
Leszek Koltunski
|
if( mOITClearProgram==null )
|
750 |
bfe45b4a
|
Leszek Koltunski
|
{
|
751 |
d99fcc9c
|
Leszek Koltunski
|
if( mGLSL>=310 && !mOITCompilationAttempted )
|
752 |
f482efa3
|
Leszek Koltunski
|
{
|
753 |
d99fcc9c
|
Leszek Koltunski
|
mOITCompilationAttempted = true;
|
754 |
bfe45b4a
|
Leszek Koltunski
|
|
755 |
d99fcc9c
|
Leszek Koltunski
|
try
|
756 |
|
|
{
|
757 |
|
|
createOITProgram(mResources);
|
758 |
|
|
}
|
759 |
|
|
catch(Exception ex)
|
760 |
|
|
{
|
761 |
|
|
mListener.distortedException(ex);
|
762 |
|
|
return;
|
763 |
|
|
}
|
764 |
f482efa3
|
Leszek Koltunski
|
}
|
765 |
d99fcc9c
|
Leszek Koltunski
|
else
|
766 |
f482efa3
|
Leszek Koltunski
|
{
|
767 |
d99fcc9c
|
Leszek Koltunski
|
return;
|
768 |
f482efa3
|
Leszek Koltunski
|
}
|
769 |
d99fcc9c
|
Leszek Koltunski
|
}
|
770 |
bfe45b4a
|
Leszek Koltunski
|
|
771 |
d99fcc9c
|
Leszek Koltunski
|
if( mLinkedListSSBO[0]<0 )
|
772 |
|
|
{
|
773 |
|
|
GLES30.glGenBuffers(1,mLinkedListSSBO,0);
|
774 |
bfe45b4a
|
Leszek Koltunski
|
|
775 |
d99fcc9c
|
Leszek Koltunski
|
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
|
776 |
|
|
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
|
777 |
|
|
GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
|
778 |
|
|
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
|
779 |
|
|
|
780 |
|
|
GLES30.glBindBufferBase(GLES31.GL_SHADER_STORAGE_BUFFER, 1, mLinkedListSSBO[0]);
|
781 |
|
|
}
|
782 |
|
|
|
783 |
|
|
// See if we have overflown the SSBO in one of the previous frames.
|
784 |
|
|
// If yes, assume we need to make the SSBO larger.
|
785 |
|
|
float overflow = counter/(mBufferSize*surface.mWidth*surface.mHeight);
|
786 |
|
|
|
787 |
|
|
if( overflow>1.0f )
|
788 |
|
|
{
|
789 |
|
|
mBufferSize *= (int)(overflow+1.0f);
|
790 |
|
|
int size = (int)(surface.mWidth*surface.mHeight*(3*mBufferSize+1)*4);
|
791 |
|
|
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, mLinkedListSSBO[0]);
|
792 |
|
|
GLES30.glBufferData(GLES31.GL_SHADER_STORAGE_BUFFER, size, null, GLES30.GL_DYNAMIC_READ|GLES30.GL_DYNAMIC_DRAW);
|
793 |
|
|
GLES30.glBindBuffer(GLES31.GL_SHADER_STORAGE_BUFFER, 0);
|
794 |
f482efa3
|
Leszek Koltunski
|
}
|
795 |
d99fcc9c
|
Leszek Koltunski
|
|
796 |
|
|
mOITClearProgram.useProgram();
|
797 |
|
|
|
798 |
|
|
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
799 |
|
|
GLES30.glUniform2f(mOITClearTexCorrH, 1.0f, 1.0f ); // corrections do not really matter here - only present because of common vertex shader.
|
800 |
|
|
GLES30.glUniform1f( mOITClearDepthH , 1.0f); // likewise depth
|
801 |
|
|
GLES30.glUniform2ui(mOITClearSizeH, surface.mWidth, surface.mHeight);
|
802 |
|
|
GLES30.glVertexAttribPointer(mOITClearProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
803 |
|
|
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
804 |
bfe45b4a
|
Leszek Koltunski
|
}
|
805 |
|
|
|
806 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
807 |
|
|
// Pass2 of the OIT algorithm - build per-pixel linked lists.
|
808 |
|
|
|
809 |
7602a827
|
Leszek Koltunski
|
static void oitBuild(InternalOutputSurface surface, float corrW, float corrH)
|
810 |
bfe45b4a
|
Leszek Koltunski
|
{
|
811 |
f482efa3
|
Leszek Koltunski
|
if( mOITBuildProgram!=null )
|
812 |
|
|
{
|
813 |
|
|
mOITBuildProgram.useProgram();
|
814 |
|
|
|
815 |
|
|
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
816 |
|
|
GLES30.glUniform1i(mOITBuildTextureH, 0);
|
817 |
|
|
GLES30.glUniform1i(mOITBuildDepthTextureH, 1);
|
818 |
|
|
GLES30.glUniform2f(mOITBuildTexCorrH, corrW, corrH );
|
819 |
|
|
GLES30.glUniform2ui(mOITBuildSizeH, surface.mWidth, surface.mHeight);
|
820 |
|
|
GLES30.glUniform1ui(mOITBuildNumRecordsH, (int)(mBufferSize*surface.mWidth*surface.mHeight) );
|
821 |
|
|
GLES30.glUniform1f(mOITBuildDepthH , 1.0f-surface.mNear);
|
822 |
|
|
GLES30.glVertexAttribPointer(mOITBuildProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
823 |
|
|
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
824 |
|
|
}
|
825 |
bfe45b4a
|
Leszek Koltunski
|
}
|
826 |
|
|
|
827 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
828 |
|
|
// Pass3 of the OIT algorithm. Cut occluded parts of the linked list.
|
829 |
|
|
|
830 |
7602a827
|
Leszek Koltunski
|
static void oitCollapse(InternalOutputSurface surface, float corrW, float corrH)
|
831 |
bfe45b4a
|
Leszek Koltunski
|
{
|
832 |
f482efa3
|
Leszek Koltunski
|
if( mOITCollapseProgram!=null )
|
833 |
|
|
{
|
834 |
|
|
mOITCollapseProgram.useProgram();
|
835 |
|
|
|
836 |
|
|
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
837 |
|
|
GLES30.glUniform1i(mOITCollapseDepthTextureH, 1);
|
838 |
|
|
GLES30.glUniform2f(mOITCollapseTexCorrH, corrW, corrH );
|
839 |
|
|
GLES30.glUniform2ui(mOITCollapseSizeH, surface.mWidth, surface.mHeight);
|
840 |
|
|
GLES30.glUniform1f( mOITCollapseDepthH , 1.0f-surface.mNear);
|
841 |
|
|
GLES30.glVertexAttribPointer(mOITCollapseProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
842 |
|
|
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
843 |
|
|
}
|
844 |
bfe45b4a
|
Leszek Koltunski
|
}
|
845 |
|
|
|
846 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
847 |
|
|
// Pass4 of the OIT algorithm. Render all the transparent pixels from the per-pixel linked lists.
|
848 |
|
|
|
849 |
7602a827
|
Leszek Koltunski
|
static void oitRender(InternalOutputSurface surface, float corrW, float corrH)
|
850 |
bfe45b4a
|
Leszek Koltunski
|
{
|
851 |
f482efa3
|
Leszek Koltunski
|
if( mOITRenderProgram!=null )
|
852 |
|
|
{
|
853 |
|
|
mOITRenderProgram.useProgram();
|
854 |
|
|
|
855 |
|
|
GLES30.glViewport(0, 0, surface.mWidth, surface.mHeight );
|
856 |
|
|
GLES30.glUniform2f(mOITRenderTexCorrH, corrW, corrH );
|
857 |
|
|
GLES30.glUniform2ui(mOITRenderSizeH, surface.mWidth, surface.mHeight);
|
858 |
|
|
GLES30.glUniform1f( mOITRenderDepthH , 1.0f-surface.mNear);
|
859 |
|
|
GLES30.glVertexAttribPointer(mOITRenderProgram.mAttribute[0], 2, GLES30.GL_FLOAT, false, 0, mQuadPositions);
|
860 |
|
|
GLES30.glDrawArrays(GLES30.GL_TRIANGLE_STRIP, 0, 4);
|
861 |
|
|
}
|
862 |
bfe45b4a
|
Leszek Koltunski
|
}
|
863 |
|
|
|
864 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
865 |
|
|
|
866 |
|
|
static void setSSBOSize(float size)
|
867 |
|
|
{
|
868 |
|
|
mBufferSize = size;
|
869 |
|
|
}
|
870 |
|
|
|
871 |
5f35f1cb
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
872 |
|
|
|
873 |
|
|
static int getQueueSize()
|
874 |
|
|
{
|
875 |
|
|
return mFBOQueueSize;
|
876 |
|
|
}
|
877 |
|
|
|
878 |
edea9cf3
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
879 |
|
|
// ARM Mali driver r12 has problems when we keep swapping many FBOs (fixed in r22)
|
880 |
b7074bc6
|
Leszek Koltunski
|
// PowerVR GE8100 / GE8300 compiler fails to compile OIT programs.
|
881 |
edea9cf3
|
Leszek Koltunski
|
|
882 |
5f35f1cb
|
Leszek Koltunski
|
private static void detectBuggyDriversAndSetQueueSize(int queueSize)
|
883 |
edea9cf3
|
Leszek Koltunski
|
{
|
884 |
b7074bc6
|
Leszek Koltunski
|
String vendor = GLES30.glGetString(GLES30.GL_VENDOR);
|
885 |
|
|
String version = GLES30.glGetString(GLES30.GL_VERSION);
|
886 |
|
|
String renderer= GLES30.glGetString(GLES30.GL_RENDERER);
|
887 |
edea9cf3
|
Leszek Koltunski
|
|
888 |
5f35f1cb
|
Leszek Koltunski
|
mFBOQueueSize = 1;
|
889 |
edea9cf3
|
Leszek Koltunski
|
|
890 |
|
|
if( vendor.contains("ARM") )
|
891 |
|
|
{
|
892 |
5f35f1cb
|
Leszek Koltunski
|
try
|
893 |
edea9cf3
|
Leszek Koltunski
|
{
|
894 |
5f35f1cb
|
Leszek Koltunski
|
String regex = ".*r(\\d+)p\\d.*";
|
895 |
|
|
Pattern pattern = Pattern.compile(regex);
|
896 |
|
|
Matcher matcher = pattern.matcher(version);
|
897 |
|
|
|
898 |
|
|
if( matcher.find() )
|
899 |
|
|
{
|
900 |
|
|
String driverVersion = matcher.group(1);
|
901 |
|
|
|
902 |
|
|
if( driverVersion!=null )
|
903 |
|
|
{
|
904 |
|
|
int drvVersion = Integer.parseInt(driverVersion);
|
905 |
|
|
|
906 |
|
|
if( drvVersion<22 )
|
907 |
|
|
{
|
908 |
|
|
Log.e("DISTORTED", "You are running this on a ARM Mali driver r"+driverVersion+".\n" +
|
909 |
|
|
"This is a buggy driver, please update to r22. Inserting workaround which uses a lot of memory.");
|
910 |
|
|
|
911 |
|
|
mFBOQueueSize = queueSize;
|
912 |
|
|
}
|
913 |
|
|
}
|
914 |
|
|
}
|
915 |
|
|
}
|
916 |
|
|
catch(Exception ex)
|
917 |
|
|
{
|
918 |
|
|
android.util.Log.e("library", "exception trying to pattern match version: "+ex.toString());
|
919 |
edea9cf3
|
Leszek Koltunski
|
}
|
920 |
|
|
}
|
921 |
|
|
else if( vendor.contains("Imagination") )
|
922 |
|
|
{
|
923 |
|
|
if( renderer.contains("GE8") )
|
924 |
|
|
{
|
925 |
b7074bc6
|
Leszek Koltunski
|
Log.e("DISTORTED", "You are running this on a PowerVR GE8XXX.\nDue to a buggy compiler OIT rendering will not work");
|
926 |
a79650a2
|
Leszek Koltunski
|
Log.e("DISTORTED", "GLSL Version "+GLES30.glGetString(GLES31.GL_SHADING_LANGUAGE_VERSION));
|
927 |
edea9cf3
|
Leszek Koltunski
|
}
|
928 |
|
|
}
|
929 |
|
|
}
|
930 |
|
|
|
931 |
b7074bc6
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
932 |
|
|
/**
|
933 |
|
|
* Return OpenGL ES version supported by the hardware we are running on.
|
934 |
60fdf71d
|
Leszek Koltunski
|
* There are only three possibilities: 300 (OpenGL ES 3.0) or 310 (at least OpenGL ES 3.1)
|
935 |
|
|
* or 200 (OpenGL ES 2.0)
|
936 |
b7074bc6
|
Leszek Koltunski
|
*/
|
937 |
60fdf71d
|
Leszek Koltunski
|
public static int getGLSL()
|
938 |
b7074bc6
|
Leszek Koltunski
|
{
|
939 |
|
|
return mGLSL;
|
940 |
|
|
}
|
941 |
|
|
|
942 |
6a06a912
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
943 |
|
|
/**
|
944 |
c43abe6c
|
Leszek Koltunski
|
* When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
|
945 |
9519d1b1
|
Leszek Koltunski
|
* I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
|
946 |
6a06a912
|
Leszek Koltunski
|
* <p>
|
947 |
432442f9
|
Leszek Koltunski
|
* Needs to be called from a thread holding the OpenGL context.
|
948 |
5f35f1cb
|
Leszek Koltunski
|
*
|
949 |
9ec374e8
|
Leszek Koltunski
|
* @param context Context of the App using the library - used to open up Resources and read Shader code.
|
950 |
d99fcc9c
|
Leszek Koltunski
|
* @param listener The library will send all (asynchronous!) exceptions there.
|
951 |
6a06a912
|
Leszek Koltunski
|
*/
|
952 |
9519d1b1
|
Leszek Koltunski
|
public static void onSurfaceCreated(final Context context, final ExceptionListener listener)
|
953 |
5f35f1cb
|
Leszek Koltunski
|
{
|
954 |
9519d1b1
|
Leszek Koltunski
|
onSurfaceCreated(context,listener,4);
|
955 |
5f35f1cb
|
Leszek Koltunski
|
}
|
956 |
|
|
|
957 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
958 |
|
|
/**
|
959 |
|
|
* When OpenGL context gets created, call this method so that the library can initialise its internal data structures.
|
960 |
9519d1b1
|
Leszek Koltunski
|
* I.e. best called from GLSurfaceView.Renderer.onSurfaceCreated().
|
961 |
5f35f1cb
|
Leszek Koltunski
|
* <p>
|
962 |
|
|
* Needs to be called from a thread holding the OpenGL context.
|
963 |
|
|
*
|
964 |
9ec374e8
|
Leszek Koltunski
|
* @param context Context of the App using the library - used to open up Resources and read Shader code.
|
965 |
|
|
* @param listener The library will send all (asynchronous!) exceptions there.
|
966 |
9519d1b1
|
Leszek Koltunski
|
* @param queueSize the size of the FBO queue, a workaround for the bug on Mali drivers. Use a small integer - 1,...,4
|
967 |
5f35f1cb
|
Leszek Koltunski
|
*/
|
968 |
9519d1b1
|
Leszek Koltunski
|
public static void onSurfaceCreated(final Context context, final ExceptionListener listener, int queueSize)
|
969 |
d6e94c84
|
Leszek Koltunski
|
{
|
970 |
30beb34f
|
Leszek Koltunski
|
final ActivityManager activityManager = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
|
971 |
|
|
final ConfigurationInfo configurationInfo = activityManager.getDeviceConfigurationInfo();
|
972 |
b7074bc6
|
Leszek Koltunski
|
|
973 |
|
|
int glESversion = configurationInfo.reqGlEsVersion;
|
974 |
|
|
int major = glESversion >> 16;
|
975 |
|
|
int minor = glESversion & 0xff;
|
976 |
|
|
|
977 |
d99fcc9c
|
Leszek Koltunski
|
mListener = listener;
|
978 |
|
|
|
979 |
b7074bc6
|
Leszek Koltunski
|
if( major< 3 )
|
980 |
|
|
{
|
981 |
|
|
mGLSL = 100*major + 10*minor;
|
982 |
d99fcc9c
|
Leszek Koltunski
|
VertexCompilationException ex = new VertexCompilationException("at least OpenGL ES 3.0 required, this device supports only "+major+"."+minor);
|
983 |
|
|
mListener.distortedException(ex);
|
984 |
b7074bc6
|
Leszek Koltunski
|
}
|
985 |
|
|
else
|
986 |
|
|
{
|
987 |
|
|
mGLSL = (major==3 && minor==0) ? 300 : 310;
|
988 |
|
|
}
|
989 |
|
|
|
990 |
78ff6ea9
|
Leszek Koltunski
|
int[] tmp = new int[1];
|
991 |
|
|
GLES30.glGetIntegerv(GLES30.GL_MAX_TEXTURE_SIZE, tmp, 0);
|
992 |
|
|
mMaxTextureSize = tmp[0];
|
993 |
|
|
GLES30.glGetIntegerv(GLES30.GL_MAX_VERTEX_UNIFORM_VECTORS , tmp, 0);
|
994 |
|
|
mMaxNumberOfVerUniforms = tmp[0];
|
995 |
|
|
GLES30.glGetIntegerv(GLES30.GL_MAX_FRAGMENT_UNIFORM_VECTORS, tmp, 0);
|
996 |
|
|
mMaxNumberOfFraUniforms = tmp[0];
|
997 |
2bd3d0fb
|
Leszek Koltunski
|
|
998 |
b7074bc6
|
Leszek Koltunski
|
android.util.Log.e("DISTORTED", "Using OpenGL ES "+major+"."+minor);
|
999 |
78ff6ea9
|
Leszek Koltunski
|
android.util.Log.e("DISTORTED", "max texture size: "+mMaxTextureSize);
|
1000 |
|
|
android.util.Log.e("DISTORTED", "max num vert: "+mMaxNumberOfVerUniforms);
|
1001 |
|
|
android.util.Log.e("DISTORTED", "max num frag: "+mMaxNumberOfFraUniforms);
|
1002 |
|
|
|
1003 |
b7074bc6
|
Leszek Koltunski
|
mGLSL_VERSION = "#version "+mGLSL+" es\n";
|
1004 |
edea9cf3
|
Leszek Koltunski
|
|
1005 |
9ec374e8
|
Leszek Koltunski
|
InternalStackFrameList.setInitialized(true);
|
1006 |
d99fcc9c
|
Leszek Koltunski
|
mOITCompilationAttempted = false;
|
1007 |
edea9cf3
|
Leszek Koltunski
|
|
1008 |
5f35f1cb
|
Leszek Koltunski
|
detectBuggyDriversAndSetQueueSize(queueSize);
|
1009 |
0e924ba5
|
Leszek Koltunski
|
EffectMessageSender.startSending();
|
1010 |
|
|
|
1011 |
d99fcc9c
|
Leszek Koltunski
|
mResources = context.getResources();
|
1012 |
edea9cf3
|
Leszek Koltunski
|
|
1013 |
|
|
try
|
1014 |
|
|
{
|
1015 |
d99fcc9c
|
Leszek Koltunski
|
createMainProgram();
|
1016 |
edea9cf3
|
Leszek Koltunski
|
}
|
1017 |
|
|
catch(Exception ex)
|
1018 |
|
|
{
|
1019 |
d99fcc9c
|
Leszek Koltunski
|
mListener.distortedException(ex);
|
1020 |
edea9cf3
|
Leszek Koltunski
|
}
|
1021 |
|
|
|
1022 |
f046b159
|
Leszek Koltunski
|
try
|
1023 |
|
|
{
|
1024 |
d99fcc9c
|
Leszek Koltunski
|
EffectQueuePostprocess.createPrograms(mResources, mGLSL);
|
1025 |
f046b159
|
Leszek Koltunski
|
}
|
1026 |
|
|
catch(Exception ex)
|
1027 |
|
|
{
|
1028 |
d99fcc9c
|
Leszek Koltunski
|
mListener.distortedException(ex);
|
1029 |
a13dde77
|
Leszek Koltunski
|
}
|
1030 |
|
|
|
1031 |
edea9cf3
|
Leszek Koltunski
|
try
|
1032 |
|
|
{
|
1033 |
b7074bc6
|
Leszek Koltunski
|
PostprocessEffect.createPrograms(mGLSL);
|
1034 |
edea9cf3
|
Leszek Koltunski
|
}
|
1035 |
|
|
catch(Exception ex)
|
1036 |
|
|
{
|
1037 |
d99fcc9c
|
Leszek Koltunski
|
mListener.distortedException(ex);
|
1038 |
edea9cf3
|
Leszek Koltunski
|
}
|
1039 |
6a06a912
|
Leszek Koltunski
|
}
|
1040 |
|
|
|
1041 |
9ec374e8
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1042 |
|
|
/**
|
1043 |
|
|
* Call this so that the Library can initialize its internal data structures.
|
1044 |
|
|
* Must be called from Activity.onCreate().
|
1045 |
|
|
*/
|
1046 |
|
|
public static void onCreate()
|
1047 |
|
|
{
|
1048 |
|
|
onCreate(0);
|
1049 |
|
|
}
|
1050 |
|
|
|
1051 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1052 |
|
|
/**
|
1053 |
|
|
* Call this so that the Library can initialize its internal data structures.
|
1054 |
|
|
* Must be called from Activity.onCreate().
|
1055 |
|
|
*
|
1056 |
|
|
* @param id id of an Activity that is using the library; anything unique so that the Library can
|
1057 |
|
|
* tell between Activities in case you're going to be using it from more than one.
|
1058 |
|
|
*/
|
1059 |
|
|
public static void onCreate(long id)
|
1060 |
|
|
{
|
1061 |
|
|
InternalStackFrameList.onCreate(id);
|
1062 |
|
|
}
|
1063 |
|
|
|
1064 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1065 |
|
|
/**
|
1066 |
|
|
* Call this so that the Library can resume its operations.
|
1067 |
|
|
* Must be called from Activity.onResume().
|
1068 |
|
|
*/
|
1069 |
|
|
public static void onResume()
|
1070 |
|
|
{
|
1071 |
|
|
onCreate(0);
|
1072 |
|
|
}
|
1073 |
|
|
|
1074 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1075 |
|
|
/**
|
1076 |
|
|
* Call this so that the Library can resume its operations.
|
1077 |
|
|
* Must be called from Activity.onResume().
|
1078 |
|
|
*
|
1079 |
|
|
* @param id id of an Activity that is using the library; anything unique so that the Library can
|
1080 |
|
|
* tell between Activities in case you're going to be using it from more than one.
|
1081 |
|
|
*/
|
1082 |
|
|
public static void onResume(long id)
|
1083 |
|
|
{
|
1084 |
|
|
InternalStackFrameList.onResume(id);
|
1085 |
|
|
}
|
1086 |
|
|
|
1087 |
05ecc6fe
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1088 |
|
|
/**
|
1089 |
78e89fb5
|
Leszek Koltunski
|
* Call this so that the Library can release the OpenGL related data that needs to be recreated.
|
1090 |
05ecc6fe
|
Leszek Koltunski
|
* Must be called from Activity.onPause().
|
1091 |
|
|
*/
|
1092 |
|
|
public static void onPause()
|
1093 |
|
|
{
|
1094 |
9ec374e8
|
Leszek Koltunski
|
onPause(0);
|
1095 |
|
|
}
|
1096 |
|
|
|
1097 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1098 |
|
|
/**
|
1099 |
|
|
* Call this so that the Library can release the OpenGL related data that needs to be recreated.
|
1100 |
|
|
* Must be called from Activity.onPause().
|
1101 |
|
|
*
|
1102 |
|
|
* @param id id of an Activity that is using the library; anything unique so that the Library can
|
1103 |
|
|
* tell between Activities in case you're going to be using it from more than one.
|
1104 |
|
|
*/
|
1105 |
|
|
public static void onPause(long id)
|
1106 |
|
|
{
|
1107 |
|
|
InternalStackFrameList.onPause(id);
|
1108 |
30094332
|
Leszek Koltunski
|
Dynamic.onPause(); // common for all frames
|
1109 |
c8dbce40
|
Leszek Koltunski
|
|
1110 |
bfe45b4a
|
Leszek Koltunski
|
mLinkedListSSBO[0]= -1;
|
1111 |
5f35f1cb
|
Leszek Koltunski
|
mAtomicCounter = null;
|
1112 |
fd836a41
|
Leszek Koltunski
|
|
1113 |
d99fcc9c
|
Leszek Koltunski
|
mNormalProgram = null;
|
1114 |
|
|
mMainOITProgram = null;
|
1115 |
|
|
mMainProgram = null;
|
1116 |
|
|
mFullProgram = null;
|
1117 |
|
|
mOITClearProgram = null;
|
1118 |
|
|
mOITBuildProgram = null;
|
1119 |
|
|
mOITCollapseProgram= null;
|
1120 |
|
|
mOITRenderProgram = null;
|
1121 |
|
|
mBlitDepthProgram = null;
|
1122 |
|
|
mBlitProgram = null;
|
1123 |
6a06a912
|
Leszek Koltunski
|
}
|
1124 |
bfe45b4a
|
Leszek Koltunski
|
|
1125 |
c8dbce40
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1126 |
|
|
/**
|
1127 |
|
|
* Call this so that the Library can release its internal data structures.
|
1128 |
9ec374e8
|
Leszek Koltunski
|
* Must be called from Activity.onDestroy().
|
1129 |
c8dbce40
|
Leszek Koltunski
|
*/
|
1130 |
|
|
public static void onDestroy()
|
1131 |
|
|
{
|
1132 |
9ec374e8
|
Leszek Koltunski
|
onDestroy(0);
|
1133 |
|
|
}
|
1134 |
|
|
|
1135 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1136 |
|
|
/**
|
1137 |
|
|
* Call this so that the Library can release its internal data structures.
|
1138 |
|
|
* Must be called from Activity.onDestroy().
|
1139 |
|
|
*
|
1140 |
|
|
* @param id id of an Activity that is using the library; anything unique so that the Library can
|
1141 |
|
|
* tell between Activities in case you're going to be using it from more than one.
|
1142 |
|
|
*/
|
1143 |
|
|
public static void onDestroy(long id)
|
1144 |
|
|
{
|
1145 |
|
|
if( InternalStackFrameList.isInitialized() )
|
1146 |
c8dbce40
|
Leszek Koltunski
|
{
|
1147 |
9ec374e8
|
Leszek Koltunski
|
InternalStackFrameList.onDestroy(id);
|
1148 |
3bbe4d67
|
Leszek Koltunski
|
|
1149 |
|
|
InternalOutputSurface.onDestroy(); // those three really destroy
|
1150 |
|
|
Effect.onDestroy(); // static data that does not
|
1151 |
|
|
DeferredJobs.onDestroy(); // need to be part of a frame
|
1152 |
30094332
|
Leszek Koltunski
|
|
1153 |
|
|
mOITCompilationAttempted = false;
|
1154 |
c8dbce40
|
Leszek Koltunski
|
}
|
1155 |
|
|
}
|
1156 |
|
|
|
1157 |
2bd3d0fb
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1158 |
|
|
/**
|
1159 |
|
|
* Return the maximum size of the texture supported by the driver.
|
1160 |
|
|
*/
|
1161 |
|
|
public static int getMaxTextureSize()
|
1162 |
|
|
{
|
1163 |
|
|
return mMaxTextureSize;
|
1164 |
|
|
}
|
1165 |
|
|
|
1166 |
bfe45b4a
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1167 |
|
|
/**
|
1168 |
|
|
* Returns the maximum number of effects of a given type that can be simultaneously applied to a
|
1169 |
|
|
* single (InputSurface,MeshBase) combo.
|
1170 |
|
|
*
|
1171 |
|
|
* @param type {@link EffectType}
|
1172 |
|
|
* @return The maximum number of effects of a given type.
|
1173 |
|
|
*/
|
1174 |
|
|
@SuppressWarnings("unused")
|
1175 |
|
|
public static int getMax(EffectType type)
|
1176 |
|
|
{
|
1177 |
|
|
return EffectQueue.getMax(type.ordinal());
|
1178 |
|
|
}
|
1179 |
|
|
|
1180 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
1181 |
|
|
/**
|
1182 |
|
|
* Sets the maximum number of effects that can be stored in a single EffectQueue at one time.
|
1183 |
|
|
* This can fail if:
|
1184 |
|
|
* <ul>
|
1185 |
|
|
* <li>the value of 'max' is outside permitted range (0 ≤ max ≤ Byte.MAX_VALUE)
|
1186 |
|
|
* <li>We try to increase the value of 'max' when it is too late to do so already. It needs to be called
|
1187 |
9519d1b1
|
Leszek Koltunski
|
* before the Vertex Shader gets compiled, i.e. before the call to {@link DistortedLibrary#onSurfaceCreated}. After this
|
1188 |
bfe45b4a
|
Leszek Koltunski
|
* time only decreasing the value of 'max' is permitted.
|
1189 |
|
|
* <li>Furthermore, this needs to be called before any instances of the DistortedEffects class get created.
|
1190 |
|
|
* </ul>
|
1191 |
|
|
*
|
1192 |
|
|
* @param type {@link EffectType}
|
1193 |
|
|
* @param max new maximum number of simultaneous effects. Has to be a non-negative number not greater
|
1194 |
|
|
* than Byte.MAX_VALUE
|
1195 |
|
|
* @return <code>true</code> if operation was successful, <code>false</code> otherwise.
|
1196 |
|
|
*/
|
1197 |
|
|
@SuppressWarnings("unused")
|
1198 |
|
|
public static boolean setMax(EffectType type, int max)
|
1199 |
|
|
{
|
1200 |
|
|
return EffectQueue.setMax(type.ordinal(),max);
|
1201 |
|
|
}
|
1202 |
f8f6d457
|
leszek
|
}
|