Project

General

Profile

Statistics
| Branch: | Revision:

library / src / main / java / org / distorted / library / mesh @ de77a6c5

Name Size
DeferredJobs.java 12.8 KB
MeshBase.java 44.2 KB
MeshCubes.java 34.3 KB
MeshFile.java 3.17 KB
MeshJoined.java 2.98 KB
MeshPolygon.java 10.3 KB
MeshQuad.java 4.18 KB
MeshSphere.java 12.7 KB
MeshSquare.java 9.58 KB
MeshTriangle.java 5.58 KB

Latest revisions

# Date Author Comment
de77a6c5 01/09/2021 11:49 PM Leszek Koltunski

Introduce another Uniform Block Object. Now we can have much more vertex and fragment effects - up their default number to 100.

8b36dabf 01/08/2021 01:18 AM Leszek Koltunski

Plug a major memory leak.
Still one more leak remains - a similar UniformBuffer has to be markedForDeletion in the EffectQueues.

78ff6ea9 01/07/2021 04:08 PM Leszek Koltunski

Convert the Integer part (i.e. effect names and the two associations) of vertex and fragment shaders to Uniform Buffer Objects.
Next: convert the last part, i.e. the float effect parameters.

c8484d73 12/11/2020 09:25 PM Leszek Koltunski

Fixes for the Rex Cube (mostly works now)

728a7820 11/25/2020 09:19 AM Leszek Koltunski

Fix the fact that we would keep adding new InternalBuffers to the 'Done' list - split 'invalidate()' and 'recreate()' to two separate actions!

87a48d8e 10/16/2020 11:23 PM Leszek Koltunski

Improve the Skewb; set max components to 110 in MeshBase so that all of Professor Skewb's components fit.

92403ff8 10/14/2020 08:24 AM Leszek Koltunski

Do not crash if we try to map a texture component out of range.

c92c163c 10/06/2020 10:08 PM Leszek Koltunski

New API for the library: add an empty texture component to a Mesh.
Use this in thr Magic Cube to add empty texture components to some types of cubits.

8b082b9f 09/14/2020 10:10 AM Leszek Koltunski

Comment.

45b08c37 09/13/2020 12:35 AM Leszek Koltunski

Minor.

View revisions

Also available in: Atom