libraryexamples
New effect VertexEffectDisappear
Correct an issue shown by Crashlytics: sometimes it would crash in the library in InternalOutputSurface.setAsOutput() when trying to 'read from null array' mFBOH[].
Fix normals in case of MatrixEffectScale / Shear.Fix displaying the normal vector.
Fix modifications of normals in VertexEffectScale and VertexEffectShear.
Progress with the Dino.
When blurring or glowing, we need to CLAMP_TO_EDGE the texture - otherwise part of the blur or glow could appear on the other end of the texture.
Improve the Blur App to catch the bug where a small part of the Blur (and Glow) halo gets displayed on the other edge of the surface.
Correct Inflate vectors in Triangles mesh
Improve debugging in DistortedScreen
Correct a subtle bug iin Framebuffer: in recreate(), we need to mark the FBOs as deleted on GPU; otherwise later we might delete them - and when we do, they might belong to another Framebuffer already!
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