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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Copyright 2016 Leszek Koltunski //
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// //
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// This file is part of Distorted. //
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// //
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// Distorted is free software: you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation, either version 2 of the License, or //
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// (at your option) any later version. //
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// //
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// Distorted is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with Distorted. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////////////////////
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package org.distorted.library;
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a436ccc5
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leszek
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import android.opengl.GLES30;
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af4cc5db
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import android.opengl.Matrix;
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import java.util.ArrayList;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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abstract class DistortedOutputSurface extends DistortedSurface implements DistortedAttacheable
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{
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private ArrayList<DistortedNode> mChildren;
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private int mNumChildren; // ==mChildren.length(), but we only create mChildren if the first one gets added
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DistortedFramebuffer mBuffer1, mBuffer2;
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private long mTime;
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private float mFOV;
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int mWidth,mHeight,mDepth;
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float mDistance, mNear;
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float[] mProjectionMatrix;
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int mDepthCreated;
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int[] mDepthH = new int[1];
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int[] mFBOH = new int[1];
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private float mClearR, mClearG, mClearB, mClearA;
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private float mClearDepth;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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DistortedOutputSurface(int width, int height, int createColor, int createDepth, int fbo, int type)
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{
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super(width,height,createColor,type);
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mProjectionMatrix = new float[16];
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mWidth = width;
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mHeight= height;
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mFOV = 60.0f;
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mNear= 0.5f;
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mDepthCreated= createDepth;
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mFBOH[0] = fbo;
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mDepthH[0] = 0;
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mTime = 0;
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mClearR = 0.0f;
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mClearG = 0.0f;
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mClearB = 0.0f;
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mClearA = 0.0f;
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mClearDepth = 1.0f;
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createProjection();
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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void createProjection()
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{
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if( mWidth>0 && mHeight>1 )
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{
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if( mFOV>0.0f ) // perspective projection
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{
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float a = 2.0f*(float)Math.tan(mFOV*Math.PI/360);
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float q = mWidth*mNear;
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float c = mHeight*mNear;
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float left = -q/2;
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float right = +q/2;
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float bottom = -c/2;
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float top = +c/2;
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float near = c/a;
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mDistance = mHeight/a;
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float far = 2*mDistance-near;
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mDepth = (int)((far-near)/2);
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Matrix.frustumM(mProjectionMatrix, 0, left, right, bottom, top, near, far);
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}
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else // parallel projection
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{
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float left = -mWidth /2.0f;
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float right = +mWidth /2.0f;
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float bottom = -mHeight/2.0f;
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float top = +mHeight/2.0f;
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float near = mWidth+mHeight-mHeight*(1.0f-mNear);
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mDistance = mWidth+mHeight;
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float far = mWidth+mHeight+mHeight*(1.0f-mNear);
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mDepth = (int)((far-near)/2);
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Matrix.orthoM(mProjectionMatrix, 0, left, right, bottom, top, near, far);
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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int renderChildren(long time, int num, ArrayList<DistortedNode> children)
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{
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int numRenders = 0;
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DistortedNode child;
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EffectQueuePostprocess lastP=null, currP;
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long lastB=0, currB;
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// Render all children, one by one.
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// If there are no postprocessing effects, just render to THIS.
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// Otherwise, render to a buffer and on each change of Postprocessing Bucket,
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// apply the postprocessing to a whole buffer and merge it.
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for(int i=0; i<num; i++)
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{
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child = children.get(i);
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currP = child.getPostprocess();
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currB = currP==null ? 0 : currP.getBucket();
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if( lastB!=currB && lastB!=0 )
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{
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//android.util.Log.e("output", "i="+i+" postprocess and merge");
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numRenders += lastP.postprocess(time,this);
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}
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if( currB==0 )
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{
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//android.util.Log.e("output", "i="+i+" draw to this");
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numRenders += child.draw(time,this);
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}
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else
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{
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if( mBuffer1==null )
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{
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mBuffer1 = new DistortedFramebuffer(mDepthCreated!=DONT_CREATE, DistortedSurface.TYPE_TREE, mWidth, mHeight);
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mBuffer2 = new DistortedFramebuffer(false , DistortedSurface.TYPE_TREE, mWidth, mHeight);
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}
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//android.util.Log.e("output", "i="+i+" draw to buffer");
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numRenders += child.draw(time,mBuffer1);
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if( i==num-1 )
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{
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//android.util.Log.e("output", "i="+i+" postprocess and merge");
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numRenders += currP.postprocess(time,this);
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}
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}
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lastP = currP;
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lastB = currB;
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}
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return numRenders;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// PUBLIC API
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Draws all the attached children to this OutputSurface.
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* <p>
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* Must be called from a thread holding OpenGL Context.
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*
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* @param time Current time, in milliseconds. This will be passed to all the Effects stored in the children Nodes.
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* @return Number of objects rendered.
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*/
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public int render(long time)
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{
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// change tree topology (attach and detach children)
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/*
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boolean changed =
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*/
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DistortedAttachDaemon.toDo();
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/*
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// debugging only
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if( changed )
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{
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for(int i=0; i<mNumChildren; i++)
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{
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mChildren.get(i).debug(0);
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}
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DistortedNode.debugMap();
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}
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*/
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// create and delete all underlying OpenGL resources
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// Watch out: FIRST change topology, only then deal
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// with OpenGL resources. That's because changing Tree
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// can result in additional Framebuffers that would need
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// to be created immediately, before the calls to drawRecursive()
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toDo();
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/*
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// debugging only
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if( changed )
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{
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DistortedSurface.debugLists();
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}
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*/
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// mark OpenGL state as unknown
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DistortedRenderState.reset();
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int numRenders=0;
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for(int i=0; i<mNumChildren; i++)
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{
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numRenders += mChildren.get(i).renderRecursive(time);
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}
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setAsOutput(time);
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numRenders += renderChildren(time,mNumChildren,mChildren);
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return numRenders;
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Bind this Surface as a Framebuffer we can render to.
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*
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* @param time Present time, in milliseconds. The point: looking at this param the library can figure
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* out if this is the first time during present frame that this FBO is being set as output.
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* If so, the library, in addition to binding the Surface for output, also clears the
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* Surface's color and depth attachments.
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*/
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public void setAsOutput(long time)
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{
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GLES30.glBindFramebuffer(GLES30.GL_FRAMEBUFFER, mFBOH[0]);
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if( mTime!=time )
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{
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mTime = time;
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DistortedRenderState.colorDepthOn();
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GLES30.glClearColor(mClearR, mClearG, mClearB, mClearA);
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GLES30.glClearDepthf(mClearDepth);
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GLES30.glClear( GLES30.GL_DEPTH_BUFFER_BIT | GLES30.GL_COLOR_BUFFER_BIT);
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}
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| 253 |
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}
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| 254 |
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| 255 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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| 257 |
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* Set the (R,G,B,A) values of GLES30.glClearColor() to set up color with which to clear
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* this Surface before each render.
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*
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* @param r the Red component. Default: 0.0f
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* @param g the Green component. Default: 0.0f
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* @param b the Blue component. Default: 0.0f
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| 263 |
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* @param a the Alpha component. Default: 0.0f
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| 264 |
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*/
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| 265 |
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public void glClearColor(float r, float g, float b, float a)
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| 266 |
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{
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| 267 |
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mClearR = r;
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mClearG = g;
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| 269 |
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mClearB = b;
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mClearA = a;
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| 271 |
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}
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| 272 |
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///////////////////////////////////////////////////////////////////////////////////////////////////
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| 274 |
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/**
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| 275 |
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* Set the Depth value of GLES30.glClearDepthf() to set up depth with which to clear
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| 276 |
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* the Depth buffer of Surface before each render.
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| 277 |
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*
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| 278 |
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* @param d the Depth. Default: 1.0f
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| 279 |
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*/
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| 280 |
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public void glClearDepthf(float d)
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| 281 |
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{
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| 282 |
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mClearDepth = d;
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| 283 |
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}
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| 284 |
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| 285 |
af4cc5db
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
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| 286 |
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|
/**
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| 287 |
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* Create new Projection matrix.
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| 288 |
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*
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| 289 |
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* @param fov Vertical 'field of view' of the Projection frustrum (in degrees).
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| 290 |
54fe333a
|
leszek
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* Valid values: 0<=fov<180. FOV==0 means 'parallel projection'.
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| 291 |
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* @param near Distance between the screen plane and the near plane.
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| 292 |
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* Valid vaules: 0<near<1. When near==0, the Near Plane is exactly at the tip of the
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| 293 |
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|
* pyramid. When near==1 (illegal!) the near plane is equivalent to the screen plane.
|
| 294 |
af4cc5db
|
Leszek Koltunski
|
*/
|
| 295 |
54fe333a
|
leszek
|
public void setProjection(float fov, float near)
|
| 296 |
af4cc5db
|
Leszek Koltunski
|
{
|
| 297 |
8069e806
|
Leszek Koltunski
|
if( fov < 180.0f && fov >=0.0f )
|
| 298 |
|
|
{
|
| 299 |
|
|
mFOV = fov;
|
| 300 |
|
|
}
|
| 301 |
|
|
|
| 302 |
|
|
if( near< 1.0f && near> 0.0f )
|
| 303 |
|
|
{
|
| 304 |
|
|
mNear= near;
|
| 305 |
|
|
}
|
| 306 |
|
|
else if( near<=0.0f )
|
| 307 |
|
|
{
|
| 308 |
|
|
mNear = 0.01f;
|
| 309 |
|
|
}
|
| 310 |
|
|
else if( near>=1.0f )
|
| 311 |
|
|
{
|
| 312 |
|
|
mNear=0.99f;
|
| 313 |
|
|
}
|
| 314 |
af4cc5db
|
Leszek Koltunski
|
|
| 315 |
|
|
createProjection();
|
| 316 |
|
|
}
|
| 317 |
|
|
|
| 318 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 319 |
c5369f1b
|
leszek
|
/**
|
| 320 |
af4cc5db
|
Leszek Koltunski
|
* Resize the underlying Framebuffer.
|
| 321 |
c7da4e65
|
leszek
|
* <p>
|
| 322 |
|
|
* This method can be safely called mid-render as it doesn't interfere with rendering.
|
| 323 |
af4cc5db
|
Leszek Koltunski
|
*
|
| 324 |
|
|
* @param width The new width.
|
| 325 |
|
|
* @param height The new height.
|
| 326 |
c5369f1b
|
leszek
|
*/
|
| 327 |
af4cc5db
|
Leszek Koltunski
|
public void resize(int width, int height)
|
| 328 |
|
|
{
|
| 329 |
|
|
if( mWidth!=width || mHeight!=height )
|
| 330 |
|
|
{
|
| 331 |
|
|
mWidth = width;
|
| 332 |
|
|
mHeight= height;
|
| 333 |
|
|
mSizeX = width;
|
| 334 |
|
|
mSizeY = height;
|
| 335 |
f8377ef8
|
leszek
|
|
| 336 |
|
|
createProjection();
|
| 337 |
|
|
|
| 338 |
c7da4e65
|
leszek
|
if( mColorCreated==CREATED )
|
| 339 |
f8377ef8
|
leszek
|
{
|
| 340 |
f28fffc2
|
Leszek Koltunski
|
markForCreation();
|
| 341 |
f8377ef8
|
leszek
|
recreate();
|
| 342 |
|
|
}
|
| 343 |
af4cc5db
|
Leszek Koltunski
|
}
|
| 344 |
|
|
}
|
| 345 |
a09ada4c
|
Leszek Koltunski
|
|
| 346 |
a436ccc5
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 347 |
|
|
/**
|
| 348 |
|
|
* Create a new DEPTH buffer and attach it or (param=false) detach an existing DEPTH attachment and recreate it.
|
| 349 |
|
|
*
|
| 350 |
|
|
* @param enable <bold>true</bold> if we want to attach a new DEPTH buffer to the FBO.<br>
|
| 351 |
|
|
* <bold>false</bold> if we want to detach the DEPTH attachment.
|
| 352 |
|
|
*/
|
| 353 |
|
|
public void enableDepth(boolean enable)
|
| 354 |
|
|
{
|
| 355 |
c7da4e65
|
leszek
|
if( enable && mDepthCreated==DONT_CREATE )
|
| 356 |
|
|
{
|
| 357 |
|
|
mDepthCreated = NOT_CREATED_YET;
|
| 358 |
f28fffc2
|
Leszek Koltunski
|
markForCreation();
|
| 359 |
c7da4e65
|
leszek
|
}
|
| 360 |
|
|
if( !enable && mDepthCreated!=DONT_CREATE )
|
| 361 |
a436ccc5
|
leszek
|
{
|
| 362 |
c7da4e65
|
leszek
|
mDepthCreated = DONT_CREATE;
|
| 363 |
f28fffc2
|
Leszek Koltunski
|
markForCreation();
|
| 364 |
a436ccc5
|
leszek
|
}
|
| 365 |
|
|
}
|
| 366 |
|
|
|
| 367 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 368 |
|
|
/**
|
| 369 |
|
|
* Return true if the Surface contains a DEPTH attachment.
|
| 370 |
|
|
*
|
| 371 |
|
|
* @return <bold>true</bold> if the FBO contains a DEPTH attachment.
|
| 372 |
|
|
*/
|
| 373 |
|
|
public boolean hasDepth()
|
| 374 |
|
|
{
|
| 375 |
c7da4e65
|
leszek
|
return mDepthCreated==CREATED;
|
| 376 |
a436ccc5
|
leszek
|
}
|
| 377 |
|
|
|
| 378 |
a09ada4c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 379 |
|
|
/**
|
| 380 |
|
|
* Adds a new child to the last position in the list of our Surface's children.
|
| 381 |
c204c69d
|
leszek
|
* <p>
|
| 382 |
|
|
* We cannot do this mid-render - actual attachment will be done just before the next render, by the
|
| 383 |
|
|
* DistortedAttachDeamon (by calling attachNow())
|
| 384 |
a09ada4c
|
Leszek Koltunski
|
*
|
| 385 |
|
|
* @param node The new Node to add.
|
| 386 |
|
|
*/
|
| 387 |
c204c69d
|
leszek
|
public void attach(DistortedNode node)
|
| 388 |
a09ada4c
|
Leszek Koltunski
|
{
|
| 389 |
c204c69d
|
leszek
|
DistortedAttachDaemon.attach(this,node);
|
| 390 |
a09ada4c
|
Leszek Koltunski
|
}
|
| 391 |
|
|
|
| 392 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 393 |
|
|
/**
|
| 394 |
|
|
* Adds a new child to the last position in the list of our Surface's children.
|
| 395 |
c204c69d
|
leszek
|
* <p>
|
| 396 |
|
|
* We cannot do this mid-render - actual attachment will be done just before the next render, by the
|
| 397 |
|
|
* DistortedAttachDeamon (by calling attachNow())
|
| 398 |
a09ada4c
|
Leszek Koltunski
|
*
|
| 399 |
|
|
* @param surface InputSurface to initialize our child Node with.
|
| 400 |
|
|
* @param effects DistortedEffects to initialize our child Node with.
|
| 401 |
|
|
* @param mesh MeshObject to initialize our child Node with.
|
| 402 |
|
|
* @return the newly constructed child Node, or null if we couldn't allocate resources.
|
| 403 |
|
|
*/
|
| 404 |
c204c69d
|
leszek
|
public DistortedNode attach(DistortedInputSurface surface, DistortedEffects effects, MeshObject mesh)
|
| 405 |
a09ada4c
|
Leszek Koltunski
|
{
|
| 406 |
|
|
DistortedNode node = new DistortedNode(surface,effects,mesh);
|
| 407 |
c204c69d
|
leszek
|
DistortedAttachDaemon.attach(this,node);
|
| 408 |
|
|
return node;
|
| 409 |
|
|
}
|
| 410 |
|
|
|
| 411 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 412 |
|
|
/**
|
| 413 |
|
|
* This is not really part of the public API. Has to be public only because it is a part of the
|
| 414 |
|
|
* DistortedAttacheable interface, which should really be a class that we extend here instead but
|
| 415 |
|
|
* Java has no multiple inheritance.
|
| 416 |
|
|
*
|
| 417 |
43fbf0dd
|
leszek
|
* @y.exclude
|
| 418 |
c204c69d
|
leszek
|
* @param node new Node to add.
|
| 419 |
|
|
*/
|
| 420 |
|
|
public void attachNow(DistortedNode node)
|
| 421 |
|
|
{
|
| 422 |
|
|
if( mChildren==null ) mChildren = new ArrayList<>(2);
|
| 423 |
a09ada4c
|
Leszek Koltunski
|
mChildren.add(node);
|
| 424 |
|
|
mNumChildren++;
|
| 425 |
|
|
}
|
| 426 |
|
|
|
| 427 |
af27df87
|
leszek
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 428 |
|
|
/**
|
| 429 |
|
|
* Removes the first occurrence of a specified child from the list of children of our Surface.
|
| 430 |
|
|
* <p>
|
| 431 |
|
|
* A bit questionable method as there can be many different Nodes attached as children, some
|
| 432 |
|
|
* of them having the same Effects but - for instance - different Mesh. Use with care.
|
| 433 |
|
|
* <p>
|
| 434 |
|
|
* We cannot do this mid-render - actual detachment will be done just before the next render, by the
|
| 435 |
|
|
* DistortedAttachDeamon (by calling detachNow())
|
| 436 |
|
|
*
|
| 437 |
|
|
* @param effects DistortedEffects to remove.
|
| 438 |
|
|
*/
|
| 439 |
|
|
public void detach(DistortedEffects effects)
|
| 440 |
|
|
{
|
| 441 |
|
|
long id = effects.getID();
|
| 442 |
|
|
DistortedNode node;
|
| 443 |
8baa1fe6
|
Leszek Koltunski
|
boolean detached = false;
|
| 444 |
af27df87
|
leszek
|
|
| 445 |
|
|
for(int i=0; i<mNumChildren; i++)
|
| 446 |
|
|
{
|
| 447 |
|
|
node = mChildren.get(i);
|
| 448 |
|
|
|
| 449 |
|
|
if( node.getEffects().getID()==id )
|
| 450 |
|
|
{
|
| 451 |
8baa1fe6
|
Leszek Koltunski
|
detached = true;
|
| 452 |
af27df87
|
leszek
|
DistortedAttachDaemon.detach(this,node);
|
| 453 |
|
|
break;
|
| 454 |
|
|
}
|
| 455 |
|
|
}
|
| 456 |
8baa1fe6
|
Leszek Koltunski
|
|
| 457 |
|
|
if( !detached )
|
| 458 |
|
|
{
|
| 459 |
|
|
// if we failed to detach any, it still might be the case that
|
| 460 |
|
|
// there's a job in Daemon's queue that we need to cancel.
|
| 461 |
|
|
DistortedAttachDaemon.cancelAttachJobs(this,effects);
|
| 462 |
|
|
}
|
| 463 |
af27df87
|
leszek
|
}
|
| 464 |
|
|
|
| 465 |
a09ada4c
|
Leszek Koltunski
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 466 |
|
|
/**
|
| 467 |
|
|
* Removes the first occurrence of a specified child from the list of children of our Surface.
|
| 468 |
c204c69d
|
leszek
|
* <p>
|
| 469 |
|
|
* We cannot do this mid-render - actual attachment will be done just before the next render, by the
|
| 470 |
|
|
* DistortedAttachDeamon (by calling detachNow())
|
| 471 |
|
|
*
|
| 472 |
|
|
* @param node The Node to remove.
|
| 473 |
|
|
*/
|
| 474 |
|
|
public void detach(DistortedNode node)
|
| 475 |
|
|
{
|
| 476 |
|
|
DistortedAttachDaemon.detach(this,node);
|
| 477 |
|
|
}
|
| 478 |
|
|
|
| 479 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 480 |
|
|
/**
|
| 481 |
|
|
* This is not really part of the public API. Has to be public only because it is a part of the
|
| 482 |
|
|
* DistortedAttacheable interface, which should really be a class that we extend here instead but
|
| 483 |
|
|
* Java has no multiple inheritance.
|
| 484 |
a09ada4c
|
Leszek Koltunski
|
*
|
| 485 |
43fbf0dd
|
leszek
|
* @y.exclude
|
| 486 |
a09ada4c
|
Leszek Koltunski
|
* @param node The Node to remove.
|
| 487 |
|
|
*/
|
| 488 |
c204c69d
|
leszek
|
public void detachNow(DistortedNode node)
|
| 489 |
a09ada4c
|
Leszek Koltunski
|
{
|
| 490 |
d9706fd2
|
Leszek Koltunski
|
if( mNumChildren>0 && mChildren.remove(node) )
|
| 491 |
a09ada4c
|
Leszek Koltunski
|
{
|
| 492 |
|
|
mNumChildren--;
|
| 493 |
|
|
}
|
| 494 |
|
|
}
|
| 495 |
|
|
|
| 496 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 497 |
|
|
/**
|
| 498 |
|
|
* Removes all children Nodes.
|
| 499 |
c204c69d
|
leszek
|
* <p>
|
| 500 |
|
|
* We cannot do this mid-render - actual attachment will be done just before the next render, by the
|
| 501 |
|
|
* DistortedAttachDeamon (by calling detachAllNow())
|
| 502 |
|
|
*/
|
| 503 |
|
|
public void detachAll()
|
| 504 |
|
|
{
|
| 505 |
|
|
DistortedAttachDaemon.detachAll(this);
|
| 506 |
|
|
}
|
| 507 |
|
|
|
| 508 |
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
| 509 |
|
|
/**
|
| 510 |
|
|
* This is not really part of the public API. Has to be public only because it is a part of the
|
| 511 |
|
|
* DistortedAttacheable interface, which should really be a class that we extend here instead but
|
| 512 |
|
|
* Java has no multiple inheritance.
|
| 513 |
43fbf0dd
|
leszek
|
*
|
| 514 |
|
|
* @y.exclude
|
| 515 |
a09ada4c
|
Leszek Koltunski
|
*/
|
| 516 |
c204c69d
|
leszek
|
public void detachAllNow()
|
| 517 |
a09ada4c
|
Leszek Koltunski
|
{
|
| 518 |
d9706fd2
|
Leszek Koltunski
|
if( mNumChildren>0 )
|
| 519 |
|
|
{
|
| 520 |
|
|
mNumChildren = 0;
|
| 521 |
|
|
mChildren.clear();
|
| 522 |
|
|
}
|
| 523 |
a09ada4c
|
Leszek Koltunski
|
}
|
| 524 |
af4cc5db
|
Leszek Koltunski
|
}
|