libraryexamples
Use Transform Feedback to (optionally) display the Normal vectors.
Dynamic display of bounding rectangles (with coords computed by Vertex Shader and gotten with Transform Feedback) works now.
Major problem: the glMapBufferRange() slows doewn rendering in a major way. Multiblur's FPS:
Nexus5X : 35.4 before -> 12.6 after...
Beginning of support for actual Transform Feedback.
Minor bugfix.
Move from unpacked to packad server-side Vertex attribute buffer.
Revert "Progress with Transform Feedback."
This reverts commit e78a30fd53d9463903521921e177028e5c869514.
Revert "This version appears to be fully working on Nexus 5X (it transfers back all the vertices and, if there are no vertex effects, the vertices transferred back are identical to the ones passed)."
This reverts commit 7cf57d72e238092806b3f833d85d16c1a38ac78d.
Revert "Progress with TransferFeedback app - introduce two modes: USEPOINTS 'true' or 'false'."
This reverts commit 21304c55380460c5882b789ea13eb00ffd9a686c.
Revert "Beginnings of support for DistortedEffects.drawPrivFeedback()"
This reverts commit a22c66287b616833b0ad72d81d40cc321e4bc920.
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