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# Date Author Comment
977756d7 12/14/2018 01:18 PM Leszek Koltunski

Fix the bug where the postprocessed GLOW halo of a Cube would be of different colors depending on the order of rendring of the cube sides. (one needed to switch off BLENDing while preprocessing )

8b7b2398 12/13/2018 10:35 PM Leszek Koltunski

Fix the bug where the postprocessed halo would not work for the first few frames of each quality level (before this commit the bug was visible in the 'GLOW' app).

973e99d7 12/13/2018 04:25 PM Leszek Koltunski

Minor.

143095f7 12/12/2018 12:11 AM Leszek Koltunski

Minor cleanups.

2f1f7570 12/11/2018 06:03 PM Leszek Koltunski

Properly clean up static varaibles in the Effect classes!

e71dd7fb 12/11/2018 01:04 PM Leszek Koltunski

Improve computation of the thickness of the postprocessing halo - should be independent of the size of underlying object now.
Still it is not completely ok, it appears to depend on the ModelView matrix (use the Effects3D app to rotate the object around Z-axis to see this)

15ed35e6 12/10/2018 10:33 PM Leszek Koltunski

MeshCubes: Correct texturing of side walls. Everything should be correct now.

2d203318 12/10/2018 03:42 PM Leszek Koltunski

MeshCubes: Correct texturing of side walls. (still not everything is right there)

a16bf106 12/10/2018 01:39 PM Leszek Koltunski

Make the Effects3D app a bit more user-friendly.

554ce72b 12/10/2018 02:05 AM Leszek Koltunski

Bugfix: make the Inflate distances equal in all 3 dimensions regardless of dimensions of the Mesh. (still MeshFlat's Z dim needs to be corrected)

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