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# Tracker Status Priority Subject Assignee % Done Updated
36 Feature New High Mesh Importer

12/14/2018 11:15 PM
35 Feature Closed Normal New mesh: Sphere Leszek Koltunski

12/19/2018 12:08 AM
34 Feature New High Light Effects

12/14/2018 10:37 PM
33 Bug New Normal Issues on PowerVR GE8100

12/07/2018 01:12 PM
31 Bug Closed Urgent various issues with OIT branch on Mali GPU Leszek Koltunski

07/03/2018 12:50 PM
30 Bug Closed Normal Blur with zero radius changes opacity Leszek Koltunski

04/12/2018 11:06 PM
29 Bug Closed Normal Postprocessed surface incorrectly merged Leszek Koltunski

05/30/2018 01:02 PM
28 Bug Closed Normal Blur: looks of a blurred object depend on what's underneath Leszek Koltunski

04/13/2018 12:19 AM
27 Bug Closed Normal Blur effect: incorrect at the borders

12/13/2018 10:43 PM
26 Feature New Normal Use SSBO for storing effect arrays

04/08/2018 09:14 PM
24 Feature New Normal New Effect: Fourier

01/27/2017 01:19 PM
23 Bug Closed Normal FOV is a static global variable Leszek Koltunski

12/07/2016 12:11 PM
22 Bug Closed Normal Arrangement of triangles causes unpleasant 'steps' along the NW-SE line Leszek Koltunski

07/31/2016 02:16 PM
21 Bug Closed Normal SHEAR effect: support Z-shear Leszek Koltunski

07/17/2016 09:45 PM
20 Feature Closed Normal DEFORM Effect: support Deforming in the Z-direction Leszek Koltunski

11/24/2016 02:38 PM
19 Bug Closed Normal SWIRL effect: mess if Center out of Region Leszek Koltunski

07/16/2016 11:18 PM
18 Bug Closed Normal DISTORT effect: disappearing triangles Leszek Koltunski

04/13/2018 12:19 AM
17 Bug Closed Normal Regions of Fragment Effects migrate Leszek Koltunski

08/11/2016 10:43 PM
16 Bug Closed Normal When rotated at an angle, surfaces get increasingly transparent Leszek Koltunski

04/13/2018 12:19 AM
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