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Bug #16: When rotated at an angle, surfaces get increasingly transparent
Bug #17: Regions of Fragment Effects migrate
Bug #18: DISTORT effect: disappearing triangles
Bug #19: SWIRL effect: mess if Center out of Region
Feature #20: DEFORM Effect: support Deforming in the Z-direction
Bug #21: SHEAR effect: support Z-shear
Bug #22: Arrangement of triangles causes unpleasant 'steps' along the NW-SE line
Bug #23: FOV is a static global variable
Feature #24: New Effect: Fourier
Feature #26: Use SSBO for storing effect arrays
Bug #27: Blur effect: incorrect at the borders
Bug #28: Blur: looks of a blurred object depend on what's underneath
Bug #29: Postprocessed surface incorrectly merged
Bug #30: Blur with zero radius changes opacity
Bug #31: various issues with OIT branch on Mali GPU
Bug #33: Issues on PowerVR GE8100
Feature #34: Light Effects
Feature #35: New mesh: Sphere
Feature #36: Mesh Importer
Feature #39: New MeshTriangular
Feature #40: Apply static Vertex effects to a Mesh
Bug #58: Remove the Inflate vectors
Feature #59: Add possibility to stop and restart time
Bug #60: Problems with GLOW efffect
Bug #61: Z-fighting when blurring a flat surface
Bug #62: OutOfMemory
Bug #63: Adreno 510: problems with UBO in fragment shader
Feature #46: Rework the bottom pane
Bug #47: Remove the FBO_QUEUE
Feature #48: Make it possible to make an Object smaller or bigger
Feature #49: Two-finger Object rotations
Feature #50: Improve RubikObject.finishRotation()
Feature #51: Improve the Patterns dialog
Feature #52: Firebase: report FPS
Feature #53: Firebase: report sequence of events leading up to the 'IllegalStateException' dismissing the MainDialog
Feature #54: Lock the app in vertical mode
Feature #55: Add a halo around the object
Feature #56: Add the 'World' pane to the Scores Dialog
Bug #57: Make the UI proportional in physical screen size
 
 
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